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<blockquote data-quote="Crimson Longinus" data-source="post: 9205468" data-attributes="member: 7025508"><p>It was a bold attempt to recontextualise the resources. I think ultimately they made bad call in making each resource individual and independent, meaning that the limit was using each power once during given time, not some shared pool of uses. It led to the need for powers not to be situational, as not being able to use the power would limit your total power pool, not just your versatility. And this led to the common complaints about tripping gelatinous cubes and scaring mindless creatures etc. But from gamist perspective it made sense why one would want powers to almost always work in such a system. Still, they dropped the ball in a major way with this, as a ton of powers required multiple targets to be effective, whilst it is a common fantasy trope having the characters to fight one tough creature.</p><p></p><p></p><p>Hard disagree on this. Way too gamist for my liking. Your magical power or physical stamina etc shouldn't care whether the exertion happens during a combat or out of it. Furthermore, I don't think it is even good for gameplay. Having to decide whether to use a resource now to overcome an out of combat problem or save it in case you need it in fight later is perfectly valid and interesting decision to make.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9205468, member: 7025508"] It was a bold attempt to recontextualise the resources. I think ultimately they made bad call in making each resource individual and independent, meaning that the limit was using each power once during given time, not some shared pool of uses. It led to the need for powers not to be situational, as not being able to use the power would limit your total power pool, not just your versatility. And this led to the common complaints about tripping gelatinous cubes and scaring mindless creatures etc. But from gamist perspective it made sense why one would want powers to almost always work in such a system. Still, they dropped the ball in a major way with this, as a ton of powers required multiple targets to be effective, whilst it is a common fantasy trope having the characters to fight one tough creature. Hard disagree on this. Way too gamist for my liking. Your magical power or physical stamina etc shouldn't care whether the exertion happens during a combat or out of it. Furthermore, I don't think it is even good for gameplay. Having to decide whether to use a resource now to overcome an out of combat problem or save it in case you need it in fight later is perfectly valid and interesting decision to make. [/QUOTE]
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