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<blockquote data-quote="Lanefan" data-source="post: 9205849" data-attributes="member: 29398"><p>Thing is, this isn't un-fun play; in that if resting more often is what the characters would logically do then there's no inherent problem with their doing just that. Put another way: there is nothing wrong with the 5-minute workday if-when the characters can pull it off. That said, it's on the DM to allow the enemies to also benefit from this extra time, rather than just have them sit passively waiting for the PCs to finally reach them.</p><p></p><p>What's un-fun IMO is having those rests restore as much as they do. Resource management should be a longer-term thing, e.g. an overnight rest should get you back just a fraction of your total h.p. rather than all of them.</p><p></p><p>Further, resource management should include not just hit points, spells, and abilities but also food-water, light sources, wealth, ammunition, and time.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9205849, member: 29398"] Thing is, this isn't un-fun play; in that if resting more often is what the characters would logically do then there's no inherent problem with their doing just that. Put another way: there is nothing wrong with the 5-minute workday if-when the characters can pull it off. That said, it's on the DM to allow the enemies to also benefit from this extra time, rather than just have them sit passively waiting for the PCs to finally reach them. What's un-fun IMO is having those rests restore as much as they do. Resource management should be a longer-term thing, e.g. an overnight rest should get you back just a fraction of your total h.p. rather than all of them. Further, resource management should include not just hit points, spells, and abilities but also food-water, light sources, wealth, ammunition, and time. [/QUOTE]
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