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<blockquote data-quote="Shardstone" data-source="post: 9205869" data-attributes="member: 6807784"><p>Resource management of food and water isnt fun unless the game focuses on it more. The reason is, what am I tracking it for? Where is the interesting adventure in this? </p><p></p><p>The implied problem here is that it takes a lot of time to track those things. Tracking these things doesnt involve engaging with another player. Its just math for the sake of math.</p><p></p><p>Again, torchbearer does it well. They make tracking resources easy and tense. They make the consequences of no resources a big drive in the game. </p><p></p><p>Counting 5 different piles of beans to no effect sucks. And I have to track item uses, spell slots, and different abilities on different rest paradigms.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9205869, member: 6807784"] Resource management of food and water isnt fun unless the game focuses on it more. The reason is, what am I tracking it for? Where is the interesting adventure in this? The implied problem here is that it takes a lot of time to track those things. Tracking these things doesnt involve engaging with another player. Its just math for the sake of math. Again, torchbearer does it well. They make tracking resources easy and tense. They make the consequences of no resources a big drive in the game. Counting 5 different piles of beans to no effect sucks. And I have to track item uses, spell slots, and different abilities on different rest paradigms. [/QUOTE]
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