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<blockquote data-quote="Quickleaf" data-source="post: 9206082" data-attributes="member: 20323"><p>[USER=63508]@Minigiant[/USER] [USER=467]@Reynard[/USER]</p><p>I come at the resource management question from a slightly different perspective than the gameplay focus.</p><p></p><p>I think there's a CREATIVE purpose – beyond the mechanical purpose – that is behind limiting Wild Shape or other powers. It encourages players to use different strategies rather than relying on one thing.</p><p></p><p>Now, that doesn’t always work in all cases – I'd say it is unevenly applied in the game. And it’s “negative”/gameplay reinforcement rather than “positive”/story reinforcement (which would be “this scenario encourages me to delve deeper into my toolbox to work around some limit/challenge”). But it is one effect of saying a druid can only Wild Shape # number of times.</p><p></p><p>I don't think this is the ONLY way to accomplish encouraging creative strategies. A well thought out scenario goes a long way. And I'm sure you could create a system (maybe "action slots") that would encourage using different strategies. But this is one benefit of the current resource management approach to character abilities/spells.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9206082, member: 20323"] [USER=63508]@Minigiant[/USER] [USER=467]@Reynard[/USER] I come at the resource management question from a slightly different perspective than the gameplay focus. I think there's a CREATIVE purpose – beyond the mechanical purpose – that is behind limiting Wild Shape or other powers. It encourages players to use different strategies rather than relying on one thing. Now, that doesn’t always work in all cases – I'd say it is unevenly applied in the game. And it’s “negative”/gameplay reinforcement rather than “positive”/story reinforcement (which would be “this scenario encourages me to delve deeper into my toolbox to work around some limit/challenge”). But it is one effect of saying a druid can only Wild Shape # number of times. I don't think this is the ONLY way to accomplish encouraging creative strategies. A well thought out scenario goes a long way. And I'm sure you could create a system (maybe "action slots") that would encourage using different strategies. But this is one benefit of the current resource management approach to character abilities/spells. [/QUOTE]
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