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<blockquote data-quote="Lanefan" data-source="post: 9206315" data-attributes="member: 29398"><p>Winning more often is, obviously, the type of fun the players are choosing to pursue.</p><p></p><p>Thus, if the winning strategy is to shorten the adventuring day whenever possible, that's what they both should and will do. I don't see how that short-circuits playing the game if their (IMO quite reasonable) intent is to play to win.</p><p></p><p>There's ways to prevent this but they aren't likely to be very popular:</p><p></p><p>--- Gritty: take away most if not all recharging powers-abilities-etc. other than hit points (small-fractional recharge on a long rest) and spells (full recharge daily regardless of rest schedule), and don't replace them with anything. Characters have to rely either on at-wills or on being able to get an overnight rest, the latter not always being so easy to do when in the field. Ditch short rests entirely. This would clobber the PCs' overall power level and might make a few entire classes redundant, I'm fine with both.</p><p>--- Gonzo: make everything either at-will or fully recharged every short period of time (but not "per encounter" as that's just too wishy-washy and hard to define). This removes all reasons for resting other than that the PCs realistically need to sleep sometime; otherwise, they could just keep on keepin' on. This would push the PCs' power level to the stratosphere, though, and I'm not fine with that.</p><p></p><p>The drawback with the gritty option above is that the DM really isn't encouraged by the game to use the extra time the PCs spend resting to have the enemies beef themselves up.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9206315, member: 29398"] Winning more often is, obviously, the type of fun the players are choosing to pursue. Thus, if the winning strategy is to shorten the adventuring day whenever possible, that's what they both should and will do. I don't see how that short-circuits playing the game if their (IMO quite reasonable) intent is to play to win. There's ways to prevent this but they aren't likely to be very popular: --- Gritty: take away most if not all recharging powers-abilities-etc. other than hit points (small-fractional recharge on a long rest) and spells (full recharge daily regardless of rest schedule), and don't replace them with anything. Characters have to rely either on at-wills or on being able to get an overnight rest, the latter not always being so easy to do when in the field. Ditch short rests entirely. This would clobber the PCs' overall power level and might make a few entire classes redundant, I'm fine with both. --- Gonzo: make everything either at-will or fully recharged every short period of time (but not "per encounter" as that's just too wishy-washy and hard to define). This removes all reasons for resting other than that the PCs realistically need to sleep sometime; otherwise, they could just keep on keepin' on. This would push the PCs' power level to the stratosphere, though, and I'm not fine with that. The drawback with the gritty option above is that the DM really isn't encouraged by the game to use the extra time the PCs spend resting to have the enemies beef themselves up. [/QUOTE]
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