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<blockquote data-quote="M_Natas" data-source="post: 9206392" data-attributes="member: 7025918"><p>So, I have some Ideas to rework encumbrance and Eating/Drinking.</p><p></p><p>One of the big problems is, that those at the moment are only negative rules. If you follow them, you get punished. They are also easily ignoreable, so players will ignore them unless the DM strictly enforces the tracking.</p><p></p><p>So in order to make them more fun to play, we need to make them more easy.</p><p></p><p><strong>Fixing encumbrance </strong></p><p></p><p>For encumbrance at the table with pen and paper: Slotbased systems.</p><p>Your carrying capacity is your Strengthscore in "Carrying Unit" which I call a Zent. One could use Stone or Shield or any other name ... .</p><p>A CU / Zent is 10 lbs / approximately everything between 7,5 to 15 lbs.</p><p>You get a visual inventory sheet where you have Slots for 1/10, 1/5, 1/2, 1, 2 and 5 CUs/Zent. If you want to convert an items weight to the Slots, you just divide its weight in Pounds by 10 and use the closest slot. I will make a table with all adventuring gear and weapons and armor that converts the weight to the corresponding Slots.</p><p></p><p>So at the visual inventory sheet, lower than 1 Zent Slots are grouped in a way that they always add up to 1 Zent.</p><p>So you have 10 1/10 Slots in one grouping, 5 1/5 Slots in one grouping and so on.</p><p>Here is a prototype:</p><p>[ATTACH=full]335472[/ATTACH]</p><p>So you just count the groups. To see if you are encumbered you just need to count. It is super quick and simple.</p><p>So now that the tracking part is easy, we also need to change the rules to incentivice to use encumbrance rules at all.</p><p>So, simple:</p><p></p><p>Negative Effects:</p><p>1. For every Zent above your carrying capacity your speed is decreased by 5 feet.</p><p>2. If your speed is decreased that way by half or more, you gain disadvantage on dex saving throws.</p><p></p><p>Positive effects:</p><p>1. If you only carry up to half your carrying capacity,</p><ul> <li data-xf-list-type="ul">your speed is increased by 5 feet.</li> <li data-xf-list-type="ul">you gain advantage on constituion saving throws for doing forced marches.</li> <li data-xf-list-type="ul">Your travel pace increases by 100 feet/minute / 1 Mile/hour / 6 miles/day.</li> </ul><p>2. If you are only carrying up to 1/4 or your carrying capacity,</p><ul> <li data-xf-list-type="ul">your speed is increased by an additional 5 feet.</li> <li data-xf-list-type="ul">you gain advantage on constituion saving throws for doing forced marches.</li> <li data-xf-list-type="ul">you gain advantage on dex saving throws.</li> <li data-xf-list-type="ul">Your travel pace increases by 200 feet/minute / 2 Mile/hour / 12 miles/day.</li> </ul><p></p><p>Now interacting with the encumbrance system is easier and it can give you benefits if used. If you have other ideas that can be put to incentivice into the rules I'm all ear.</p><p></p><p><strong>Fixing Food and Water</strong></p><p></p><p>In order to fix the tracking of food and water, we need to also give player incentives for tracking that.</p><p>So we keep the negative effects for now and just add positive effects:</p><p></p><p>When you eat and drink double rations in a day, you gain the condition Well Fed until you finish a long rest or after 24 hours, whichever comes first.</p><p>Eating double rations in one go takes at least 30 minutes.</p><p></p><p>Condition Well Fed:</p><ul> <li data-xf-list-type="ul">you gain advantage on constituion saving throws based on physical activities (Forced Marches, labor for hours without rest, go without sleep, drinking alcohol ...) and to thwart the exhaustion or poison condition</li> <li data-xf-list-type="ul">you gain 5 temporary hit points</li> <li data-xf-list-type="ul">you gain advantage on the first Charisma saving throw after gaining this condition (because you are in a good mood)</li> </ul><p></p><p>If you have the Well Fed condition for 5 consecutive days, you gain a pound of weight.</p><p></p><p>So with the simpler encumbrance rules tracking food and water is easier, but now also if you eat enough, you can gain benefits! Now it makes sense to track Food and Water and not handwave or ignore it.</p><p></p><p>And maybe we should change the negative rules a little ... to make that easier, because counting days tonsee when you starve is not fun.</p><p></p><p>So ... when you don't eat in a day/ 24 hours/ between 2 long rests, you get the hungry condition.</p><p></p><p>Condition: Hungry</p><ul> <li data-xf-list-type="ul">you have disadvantage on constituion saving throws based on physical activities (Forced Marches, labor for hours without rest, go without sleep, drinking alcohol ...) and to thwart the exhaustion or poison condition</li> <li data-xf-list-type="ul">yor hit point maximum decreases by 5 - you have disadvantage on the first Charisma saving throw after gaining this condition (because you are in abad mood)</li> <li data-xf-list-type="ul">when you have this condition and finish a long rest without eating, you must make a constituion savingthrow against 12+ the number of days you have this condition. If you fail, you get the starving condition.</li> <li data-xf-list-type="ul">If you eat half a ration a day, you keep the hungry condition, but you don't have to make the Con save for starving.</li> <li data-xf-list-type="ul">if you eat a full ration you loose the hungry condition.</li> <li data-xf-list-type="ul">if you are hungry for more then 5 days in a row, you loose 1 pound weight.</li> </ul><p></p><p>Condition Starving:</p><ul> <li data-xf-list-type="ul">you gain 1 level of exhaustion when you get the starving condition and one additional level for every long day you stay in the starving condition.</li> <li data-xf-list-type="ul">Your HP maximum decreases by 10.</li> <li data-xf-list-type="ul">you have disadvantage on all saving throws, ability checks and attack rolls, creatures have advantage for making saving throws against you and attacking you.</li> <li data-xf-list-type="ul">when you finish a long rest/after 24 hours without eating anything, you must make a constituion saving throw against 7+ the number of days you have the starving condition. If you fail you fall unconscious.</li> <li data-xf-list-type="ul">eating at least half a ration ends the starving condition and you gain the hungry condition.</li> <li data-xf-list-type="ul">eating a double rations end the starving condition, but you don't gain the Well Fed condition.</li> <li data-xf-list-type="ul">for every day you are starving you loose one pound of weight.</li> </ul></blockquote><p></p>
[QUOTE="M_Natas, post: 9206392, member: 7025918"] So, I have some Ideas to rework encumbrance and Eating/Drinking. One of the big problems is, that those at the moment are only negative rules. If you follow them, you get punished. They are also easily ignoreable, so players will ignore them unless the DM strictly enforces the tracking. So in order to make them more fun to play, we need to make them more easy. [B]Fixing encumbrance [/B] For encumbrance at the table with pen and paper: Slotbased systems. Your carrying capacity is your Strengthscore in "Carrying Unit" which I call a Zent. One could use Stone or Shield or any other name ... . A CU / Zent is 10 lbs / approximately everything between 7,5 to 15 lbs. You get a visual inventory sheet where you have Slots for 1/10, 1/5, 1/2, 1, 2 and 5 CUs/Zent. If you want to convert an items weight to the Slots, you just divide its weight in Pounds by 10 and use the closest slot. I will make a table with all adventuring gear and weapons and armor that converts the weight to the corresponding Slots. So at the visual inventory sheet, lower than 1 Zent Slots are grouped in a way that they always add up to 1 Zent. So you have 10 1/10 Slots in one grouping, 5 1/5 Slots in one grouping and so on. Here is a prototype: [ATTACH type="full" alt="1701429983030.jpeg"]335472[/ATTACH] So you just count the groups. To see if you are encumbered you just need to count. It is super quick and simple. So now that the tracking part is easy, we also need to change the rules to incentivice to use encumbrance rules at all. So, simple: Negative Effects: 1. For every Zent above your carrying capacity your speed is decreased by 5 feet. 2. If your speed is decreased that way by half or more, you gain disadvantage on dex saving throws. Positive effects: 1. If you only carry up to half your carrying capacity, [LIST] [*]your speed is increased by 5 feet. [*]you gain advantage on constituion saving throws for doing forced marches. [*]Your travel pace increases by 100 feet/minute / 1 Mile/hour / 6 miles/day. [/LIST] 2. If you are only carrying up to 1/4 or your carrying capacity, [LIST] [*]your speed is increased by an additional 5 feet. [*]you gain advantage on constituion saving throws for doing forced marches. [*]you gain advantage on dex saving throws. [*]Your travel pace increases by 200 feet/minute / 2 Mile/hour / 12 miles/day. [/LIST] Now interacting with the encumbrance system is easier and it can give you benefits if used. If you have other ideas that can be put to incentivice into the rules I'm all ear. [B]Fixing Food and Water[/B] In order to fix the tracking of food and water, we need to also give player incentives for tracking that. So we keep the negative effects for now and just add positive effects: When you eat and drink double rations in a day, you gain the condition Well Fed until you finish a long rest or after 24 hours, whichever comes first. Eating double rations in one go takes at least 30 minutes. Condition Well Fed: [LIST] [*]you gain advantage on constituion saving throws based on physical activities (Forced Marches, labor for hours without rest, go without sleep, drinking alcohol ...) and to thwart the exhaustion or poison condition [*]you gain 5 temporary hit points [*]you gain advantage on the first Charisma saving throw after gaining this condition (because you are in a good mood) [/LIST] If you have the Well Fed condition for 5 consecutive days, you gain a pound of weight. So with the simpler encumbrance rules tracking food and water is easier, but now also if you eat enough, you can gain benefits! Now it makes sense to track Food and Water and not handwave or ignore it. And maybe we should change the negative rules a little ... to make that easier, because counting days tonsee when you starve is not fun. So ... when you don't eat in a day/ 24 hours/ between 2 long rests, you get the hungry condition. Condition: Hungry [LIST] [*]you have disadvantage on constituion saving throws based on physical activities (Forced Marches, labor for hours without rest, go without sleep, drinking alcohol ...) and to thwart the exhaustion or poison condition [*]yor hit point maximum decreases by 5 - you have disadvantage on the first Charisma saving throw after gaining this condition (because you are in abad mood) [*]when you have this condition and finish a long rest without eating, you must make a constituion savingthrow against 12+ the number of days you have this condition. If you fail, you get the starving condition. [*]If you eat half a ration a day, you keep the hungry condition, but you don't have to make the Con save for starving. [*]if you eat a full ration you loose the hungry condition. [*]if you are hungry for more then 5 days in a row, you loose 1 pound weight. [/LIST] Condition Starving: [LIST] [*]you gain 1 level of exhaustion when you get the starving condition and one additional level for every long day you stay in the starving condition. [*]Your HP maximum decreases by 10. [*]you have disadvantage on all saving throws, ability checks and attack rolls, creatures have advantage for making saving throws against you and attacking you. [*]when you finish a long rest/after 24 hours without eating anything, you must make a constituion saving throw against 7+ the number of days you have the starving condition. If you fail you fall unconscious. [*]eating at least half a ration ends the starving condition and you gain the hungry condition. [*]eating a double rations end the starving condition, but you don't gain the Well Fed condition. [*]for every day you are starving you loose one pound of weight. [/LIST] [/QUOTE]
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