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<blockquote data-quote="Lanefan" data-source="post: 9208916" data-attributes="member: 29398"><p>OK, this makes sense so far; though I'd still rather see a longer and-or not complete Refresh each time.</p><p></p><p>So are you suggesting that each session should line up with an Adventuring Day in the fiction? If yes, that ain't ever gonna work; and if no, what are you suggesting here?</p><p></p><p>If the default is a short or very short Refresh period, that paints the DM as the bad guy if she wants to make it longer and-or more difficult; because players generally go for whatever's most beneficial to them/their characters.</p><p></p><p>Some sessions go through 1 hour in game time (e.g. lots of combat), others go through 1 month (e.g. lots of travel or downtime). What does that have to do with Refresh rates?</p><p></p><p>Well, yes the time is there; if you're willing to stop 'em right where they are at the end of the real-world night regardless what time of day it is in the game, record what hits and spells etc. everyone's at, then pick up right from that point at the start of next session. Thus, you might plan 6-8 encounters plus all your traps, hazards, etc. but that bit of planning could last you for two or three or even four sessions before that in-game day is done and the PCs can get an overnight rest in.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9208916, member: 29398"] OK, this makes sense so far; though I'd still rather see a longer and-or not complete Refresh each time. So are you suggesting that each session should line up with an Adventuring Day in the fiction? If yes, that ain't ever gonna work; and if no, what are you suggesting here? If the default is a short or very short Refresh period, that paints the DM as the bad guy if she wants to make it longer and-or more difficult; because players generally go for whatever's most beneficial to them/their characters. Some sessions go through 1 hour in game time (e.g. lots of combat), others go through 1 month (e.g. lots of travel or downtime). What does that have to do with Refresh rates? Well, yes the time is there; if you're willing to stop 'em right where they are at the end of the real-world night regardless what time of day it is in the game, record what hits and spells etc. everyone's at, then pick up right from that point at the start of next session. Thus, you might plan 6-8 encounters plus all your traps, hazards, etc. but that bit of planning could last you for two or three or even four sessions before that in-game day is done and the PCs can get an overnight rest in. [/QUOTE]
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