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<blockquote data-quote="payn" data-source="post: 9209555" data-attributes="member: 90374"><p>I actually find 5E to be too easy to manage the resources, and it is very difficult to reach the point of dying. Short rests and foes that are not as dangerous as past editions makes this possible.</p><p></p><p>Set piece battles as in one huge fight that takes all your daily resources? I don't really know an edition that did that well, but I guess what the choir wills say.</p><p></p><p>Not the way we played. You often wanted to avoid fighting because it was a worse way to earn treasure and complete your goals. Yes, of course, we fought things, but it wasn't a test to see how much blood you could cover yourself in every day before your resources ran out. I actually face more combats as a player now, then I did then.</p><p></p><p>We come from very different places. I will admit, megadungeons has never been my style. They have never really made sense to me. I think of the adventure day as a possible set of obstacles and encounters the PCs can face during <em>that</em> adventure. If your intent is to run the game like an old school simulation, an OSR product is a better choice. I believe the intent of 5E is more suited for modern post--Hickman adventure path style gaming. I believe a lot of your issues are bound in a misperception of that.</p></blockquote><p></p>
[QUOTE="payn, post: 9209555, member: 90374"] I actually find 5E to be too easy to manage the resources, and it is very difficult to reach the point of dying. Short rests and foes that are not as dangerous as past editions makes this possible. Set piece battles as in one huge fight that takes all your daily resources? I don't really know an edition that did that well, but I guess what the choir wills say. Not the way we played. You often wanted to avoid fighting because it was a worse way to earn treasure and complete your goals. Yes, of course, we fought things, but it wasn't a test to see how much blood you could cover yourself in every day before your resources ran out. I actually face more combats as a player now, then I did then. We come from very different places. I will admit, megadungeons has never been my style. They have never really made sense to me. I think of the adventure day as a possible set of obstacles and encounters the PCs can face during [I]that[/I] adventure. If your intent is to run the game like an old school simulation, an OSR product is a better choice. I believe the intent of 5E is more suited for modern post--Hickman adventure path style gaming. I believe a lot of your issues are bound in a misperception of that. [/QUOTE]
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