Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D without Resource Management
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shardstone" data-source="post: 9210279" data-attributes="member: 6807784"><p>There's this weird idea in this thread that looking for really cool loot and stuff belongs only in the OSR. Yes, most adventures don't prioritize loot anymore, but that isn't because player's don't want cool stuff. Most video games actually prove that as false, and reveal that players almost always will try and get at least a few really cool things to wear or use. The problem is, for some reason, people just think that isn't true. They think everyone is just in it for the story or just in it for some combat or just in it to see their friends. But all those things can be true + players wanting to get cool stuff too. Because that's why people tend to pick their character options -- they find the selection to be cool (either cool in style, cool to play, cool to RP as, cool as a raw idea, etc etc). </p><p></p><p>So, the idea that adding more really cool loot to further incentize players IMO is a sound idea. I think people would love it if going deeper into a difficult dungeon rewarded you with slick, rad magical items. Do I want to try and kill this boss so I get the <strong>Rainbow'd Cape of the Elf God</strong>??? OF COURSE! </p><p></p><p>I wish WotC could see this specific post and inject it into everything coming out next year. An adventure that ends without me getting cool stuff from it feels like it's missing something in D&D.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9210279, member: 6807784"] There's this weird idea in this thread that looking for really cool loot and stuff belongs only in the OSR. Yes, most adventures don't prioritize loot anymore, but that isn't because player's don't want cool stuff. Most video games actually prove that as false, and reveal that players almost always will try and get at least a few really cool things to wear or use. The problem is, for some reason, people just think that isn't true. They think everyone is just in it for the story or just in it for some combat or just in it to see their friends. But all those things can be true + players wanting to get cool stuff too. Because that's why people tend to pick their character options -- they find the selection to be cool (either cool in style, cool to play, cool to RP as, cool as a raw idea, etc etc). So, the idea that adding more really cool loot to further incentize players IMO is a sound idea. I think people would love it if going deeper into a difficult dungeon rewarded you with slick, rad magical items. Do I want to try and kill this boss so I get the [B]Rainbow'd Cape of the Elf God[/B]???[B] [/B]OF COURSE! I wish WotC could see this specific post and inject it into everything coming out next year. An adventure that ends without me getting cool stuff from it feels like it's missing something in D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D without Resource Management
Top