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<blockquote data-quote="EzekielRaiden" data-source="post: 9210339" data-attributes="member: 6790260"><p>I do not, and never have, enjoyed D&D "for the wargame aspect."</p><p></p><p>The 5MWD problem is a problem for <em>much</em> deeper reasons than that. Like sidelining other characters (as I said above), or trivializing the process of getting from challenge to conclusion (as was my initial argument), or erasing opportunities for people to socialize here in meatspace because everything is resolved with a few pushes of a button.</p><p></p><p>Non-combat is exactly as susceptible as combat here, because D&D spells are <em>even more</em> overpowered outside of combat. In combat, at least the Fighter <em>can</em> do things on her own that are unique to being a Fighter and moderately impactful, even if they never measure up to a generically strong spell used with a modicum of strategy.</p><p></p><p>What can a Fighter do out of combat that compares to a <em>zone of truth</em> or a <em>speak with dead</em> to solve a mystery? Or with <em>create food and water</em> in a survival setting? Or with a <em>tongues</em> and a <em>comprehend languages</em> when negotiating with monsters? Or two spellcasters cooperating, one casting <em>greater invisibility,</em> the other <em>silence</em> over the area where the party intends to infiltrate? Or, or, or...</p><p></p><p>Having your entire daily loadout of spells every time you do something challenging means the people who don't have spells have rather little to contribute.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9210339, member: 6790260"] I do not, and never have, enjoyed D&D "for the wargame aspect." The 5MWD problem is a problem for [I]much[/I] deeper reasons than that. Like sidelining other characters (as I said above), or trivializing the process of getting from challenge to conclusion (as was my initial argument), or erasing opportunities for people to socialize here in meatspace because everything is resolved with a few pushes of a button. Non-combat is exactly as susceptible as combat here, because D&D spells are [I]even more[/I] overpowered outside of combat. In combat, at least the Fighter [I]can[/I] do things on her own that are unique to being a Fighter and moderately impactful, even if they never measure up to a generically strong spell used with a modicum of strategy. What can a Fighter do out of combat that compares to a [I]zone of truth[/I] or a [I]speak with dead[/I] to solve a mystery? Or with [I]create food and water[/I] in a survival setting? Or with a [I]tongues[/I] and a [I]comprehend languages[/I] when negotiating with monsters? Or two spellcasters cooperating, one casting [I]greater invisibility,[/I] the other [I]silence[/I] over the area where the party intends to infiltrate? Or, or, or... Having your entire daily loadout of spells every time you do something challenging means the people who don't have spells have rather little to contribute. [/QUOTE]
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