Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D without Resource Management
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9210670" data-attributes="member: 6790260"><p>Well, as I said above, the key is to make it so that the way to min-max IS to be a team player. That optimization, fairly consistently, rewards teamwork much more than solo effort. That way, the folks you speak of (who don't care about min-maxing) are unaffected because they'll be doing what they were already going to do, and the other folks (who <em>do</em> care about min-maxing) will only be affected by feeling a natural urge toward pro-social, constructive behavior. When team optimization is what leads to effective strategy, it becomes advantageous to help your allies be the best they can be. When playing a "support" character provides rewarding gameplay in and of itself, folks who enjoy being a support character will feel concretely rewarded for their choices, rather than the nebulous moral satisfaction of "taking one for the team" by playing Brother Bactine. Etc.</p><p></p><p>Everybody wins! Well, except the folks who want the game to be all about them. But I'm not really inclined to support such desires. Tedious at the best of times. If someone <em>needs</em> their character to be the most powerful, most important person in the game in order to enjoy playing, I think they should reconsider their priorities and perhaps look into single-player activities.</p><p></p><p>For lack of a better term, the game must be designed to generally (not <em>always,</em> but most of the time) fulfill that old saying, attributed to Benjamin Franklin at the signing of the Declaration of Independence: "We must all hang together, or most assuredly, we shall all hang separately."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9210670, member: 6790260"] Well, as I said above, the key is to make it so that the way to min-max IS to be a team player. That optimization, fairly consistently, rewards teamwork much more than solo effort. That way, the folks you speak of (who don't care about min-maxing) are unaffected because they'll be doing what they were already going to do, and the other folks (who [I]do[/I] care about min-maxing) will only be affected by feeling a natural urge toward pro-social, constructive behavior. When team optimization is what leads to effective strategy, it becomes advantageous to help your allies be the best they can be. When playing a "support" character provides rewarding gameplay in and of itself, folks who enjoy being a support character will feel concretely rewarded for their choices, rather than the nebulous moral satisfaction of "taking one for the team" by playing Brother Bactine. Etc. Everybody wins! Well, except the folks who want the game to be all about them. But I'm not really inclined to support such desires. Tedious at the best of times. If someone [I]needs[/I] their character to be the most powerful, most important person in the game in order to enjoy playing, I think they should reconsider their priorities and perhaps look into single-player activities. For lack of a better term, the game must be designed to generally (not [I]always,[/I] but most of the time) fulfill that old saying, attributed to Benjamin Franklin at the signing of the Declaration of Independence: "We must all hang together, or most assuredly, we shall all hang separately." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D without Resource Management
Top