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<blockquote data-quote="Shardstone" data-source="post: 9211252" data-attributes="member: 6807784"><p>Accepting the rules as they are because people right now enjoy them is the business specifically of a certain subset of consumers. That isn't the attitude that a game designer or creative should have. This doesn't mean that designers/creatives DON'T have this attitude -- many do -- but it's an attitude of needless limitation. There is no benefit in accepting the rules as they are. There is a lot of potential benefit in discussing the nature of the rules, their interaction, and how they could potentially be better or maybe need to be replaced. Things sound alarmist because different people discussing the topic have differing thresholds for what they consider severe. To me, the 5E DMG has good ideas, but could easily be improved in a number of low-effort ways that don't require a rewrite. But since we are getting a rewrite, it's normal to expect that it improves drastically, because why rewrite something if its the same mid-level of quality? </p><p></p><p>At the root of this is this very strange idea on this forum that it's wrong to want things to be better. That if you want the rules to improve, that's a you problem, and you should maybe go play another game. What a terrible attitude to hold. I enjoy D&D. I want D&D to be a better game. I want D&D to keep doing new things. Because of that, I want WotC to experiment with new takes on old ideas, and also to suggest new ideas in their books that they haven't before.</p><p></p><p>If your only metric is that people are fine with it now, then you don't have any real metric. You have a conservative opinion on design and art that only benefits you. Because YOU'RE ok with it now, you don't want it to change. But you already have your books. Stop trying to shout down attempts at innovation.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9211252, member: 6807784"] Accepting the rules as they are because people right now enjoy them is the business specifically of a certain subset of consumers. That isn't the attitude that a game designer or creative should have. This doesn't mean that designers/creatives DON'T have this attitude -- many do -- but it's an attitude of needless limitation. There is no benefit in accepting the rules as they are. There is a lot of potential benefit in discussing the nature of the rules, their interaction, and how they could potentially be better or maybe need to be replaced. Things sound alarmist because different people discussing the topic have differing thresholds for what they consider severe. To me, the 5E DMG has good ideas, but could easily be improved in a number of low-effort ways that don't require a rewrite. But since we are getting a rewrite, it's normal to expect that it improves drastically, because why rewrite something if its the same mid-level of quality? At the root of this is this very strange idea on this forum that it's wrong to want things to be better. That if you want the rules to improve, that's a you problem, and you should maybe go play another game. What a terrible attitude to hold. I enjoy D&D. I want D&D to be a better game. I want D&D to keep doing new things. Because of that, I want WotC to experiment with new takes on old ideas, and also to suggest new ideas in their books that they haven't before. If your only metric is that people are fine with it now, then you don't have any real metric. You have a conservative opinion on design and art that only benefits you. Because YOU'RE ok with it now, you don't want it to change. But you already have your books. Stop trying to shout down attempts at innovation. [/QUOTE]
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