Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D without Resource Management
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9211522" data-attributes="member: 6790260"><p>I mean, we still have people bringing up the same complaints that have been there for twenty years of 3e/3.5e/PF1e. Caster/martial disparity issues. CR is garbage. Crap DMG advice. Dearth of support and growing balance issues at high level. Magic items are a problem. The way DMs run skills is a problem, even though the books don't actually advocate that specific thing (they don't advocate <em>against</em> it either, though.)</p><p></p><p>Crawford explicitly said that part of the reason they started up the "One D&D" playtest was that players' actual choices for resting habits were out of sync with their design assumptions, which caused classes like Fighter and Warlock to fall behind. The designers themselves have literally said that the rules need some improvement to actually match how people use them.</p><p></p><p>So yeah. I'm sick and tired of being told an argument, <em>that the designers admit</em> is at least partly true, is completely irrelevant and stupid and should be dismissed with aggressive prejudice.</p><p></p><p></p><p>It is not exaggerating in the slightest. I was outright <em>mocked</em> for saying there were any problems with the DMG as little as two years ago. Now? People defensively announce <em>in advance</em> "yes I know the DMG is terrible, get over it, we have bigger fish to fry" or some variation thereof.</p><p></p><p></p><p>I will never stop doing it so long as (a) <em>the designers themselves</em> admit many of the problems I highlighted, and (b) <em>the people I argue with</em> keep soinf EXACTLY the same thing, arguing that thr silent majority is totally with them and that every part of 5e is utterly necessary for its success.</p><p></p><p>It has nothing to do with that they "can't understand it." I have no idea where you got that from. My argument with the spaghetti sauce is simply that, very often, people only know what they've seen/done. If you have never tried any form of carrot, you cannot know if you would actually <em>like</em> carrots or not. If you have been told that a mild, light-roast coffee is "weak" and "near water" you will be socially primed to seek (as almost everyone does) a "dark, rich, hearty roast," even though studies have consistently shown that most consumers <em>do not like</em> "dark, rich, hearty roast' coffee. </p><p></p><p><em>Neither of these is a fault of the person.</em> They are simply states of affairs that commonly happen regarding tastes; as Dr. Moskowitz put it, "The mind knows not what the tongue wants." <em>Millions</em> of people never knew they truly, deeply wanted extra chunky spaghetti sauce, and the company that capitalized on that hole in the market made millions, maybe even billions by now (it's been like 40 years at this point.) The only way to develop a comprehensive idea of what you like is to try a comprehensive set of things. TTRPG players are notorious for picking one single game, usually the current edition of D&D, and sticking with it no matter what, sometimes for decades.</p><p></p><p>These are reasons why someone might work with or even seek out things that aren't actually aligned with their taste. That doesn't mean any given thing IS a problem; that's what testing is for. But with the clear, demonstrable continuation of things like caster/martial disparity, the 5MWD, CR problems, etc., things that <em>are fixable issues</em> and which actual designers admit are problems not just with 5e but other systems too e.g. PF1e, these arguments are quite reasonable explanations for how something can be extremelu popular and also falling short of its design goals in ways that actually do cause problems.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9211522, member: 6790260"] I mean, we still have people bringing up the same complaints that have been there for twenty years of 3e/3.5e/PF1e. Caster/martial disparity issues. CR is garbage. Crap DMG advice. Dearth of support and growing balance issues at high level. Magic items are a problem. The way DMs run skills is a problem, even though the books don't actually advocate that specific thing (they don't advocate [I]against[/I] it either, though.) Crawford explicitly said that part of the reason they started up the "One D&D" playtest was that players' actual choices for resting habits were out of sync with their design assumptions, which caused classes like Fighter and Warlock to fall behind. The designers themselves have literally said that the rules need some improvement to actually match how people use them. So yeah. I'm sick and tired of being told an argument, [I]that the designers admit[/I] is at least partly true, is completely irrelevant and stupid and should be dismissed with aggressive prejudice. It is not exaggerating in the slightest. I was outright [I]mocked[/I] for saying there were any problems with the DMG as little as two years ago. Now? People defensively announce [I]in advance[/I] "yes I know the DMG is terrible, get over it, we have bigger fish to fry" or some variation thereof. I will never stop doing it so long as (a) [I]the designers themselves[/I] admit many of the problems I highlighted, and (b) [I]the people I argue with[/I] keep soinf EXACTLY the same thing, arguing that thr silent majority is totally with them and that every part of 5e is utterly necessary for its success. It has nothing to do with that they "can't understand it." I have no idea where you got that from. My argument with the spaghetti sauce is simply that, very often, people only know what they've seen/done. If you have never tried any form of carrot, you cannot know if you would actually [I]like[/I] carrots or not. If you have been told that a mild, light-roast coffee is "weak" and "near water" you will be socially primed to seek (as almost everyone does) a "dark, rich, hearty roast," even though studies have consistently shown that most consumers [I]do not like[/I] "dark, rich, hearty roast' coffee. [I]Neither of these is a fault of the person.[/I] They are simply states of affairs that commonly happen regarding tastes; as Dr. Moskowitz put it, "The mind knows not what the tongue wants." [I]Millions[/I] of people never knew they truly, deeply wanted extra chunky spaghetti sauce, and the company that capitalized on that hole in the market made millions, maybe even billions by now (it's been like 40 years at this point.) The only way to develop a comprehensive idea of what you like is to try a comprehensive set of things. TTRPG players are notorious for picking one single game, usually the current edition of D&D, and sticking with it no matter what, sometimes for decades. These are reasons why someone might work with or even seek out things that aren't actually aligned with their taste. That doesn't mean any given thing IS a problem; that's what testing is for. But with the clear, demonstrable continuation of things like caster/martial disparity, the 5MWD, CR problems, etc., things that [I]are fixable issues[/I] and which actual designers admit are problems not just with 5e but other systems too e.g. PF1e, these arguments are quite reasonable explanations for how something can be extremelu popular and also falling short of its design goals in ways that actually do cause problems. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D without Resource Management
Top