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<blockquote data-quote="jgsugden" data-source="post: 9211557" data-attributes="member: 2629"><p>I disagree. Think about real life for a minute. There are countless cliches about how we never have enough time. If you're creating an immersive environment for your game the time pressures arise naturally. I don't really have to try to create the pressures - they just occur naturally - and I'm not the only one creating them, by the way. Players do, too. </p><p></p><p>For example, I had a player decide her PC wanted to get into local politics. This caught me off guard, but I improvised and we were running with the concept. That created pressures for her to be there for debates, to find ways to win approval near the election, to find evidence that the opposition might be up to no good - all in time for the elections ... and all while still trying to deal with the threats to the party. I didn't have any idea we'dgo that direction, but it unfolded naturally and puhed the game forward.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9211557, member: 2629"] I disagree. Think about real life for a minute. There are countless cliches about how we never have enough time. If you're creating an immersive environment for your game the time pressures arise naturally. I don't really have to try to create the pressures - they just occur naturally - and I'm not the only one creating them, by the way. Players do, too. For example, I had a player decide her PC wanted to get into local politics. This caught me off guard, but I improvised and we were running with the concept. That created pressures for her to be there for debates, to find ways to win approval near the election, to find evidence that the opposition might be up to no good - all in time for the elections ... and all while still trying to deal with the threats to the party. I didn't have any idea we'dgo that direction, but it unfolded naturally and puhed the game forward. [/QUOTE]
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