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D&D without the Cleric
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<blockquote data-quote="harperscout" data-source="post: 2748818" data-attributes="member: 33371"><p>I am not excatly sure what happened to the attachment, and of course I am not on the same PC as where the attachment is.</p><p></p><p>Anyway, yeah, we put the healing spells into the "Life" Sphere and the Harm spells into the "Death" Sphere. I think our breakdown actually worked out very nicely. What we were trying to accomplish was a revamping of magic in a way that diversified the primary spell casters - wizards, Sorcerers, and to a lesser extent - druids. We are requiring a wizard to specialize in one sphere, and only allowing access by any spell caster to a max of 9 spheres (there are 11). Its great, because now a wizard may specialize in the knowledge domain and look a lot like what a cleric is today and won't be limited by only having wizard divination spells.</p><p></p><p>One area of focus we are looking at is doing away with the cleric, and (following Monte Cook) creating a "Priest" feat that any class could take which would denote that character as not just a fighter, but a fighter who also is a priest (here is where you get your warrior-cleric, or your wizard-cleric). Now a wizard could specialize in the Life sphere, also take the celarity and knowledge spheres, and include the priest feat and look very much like the cleric contained in the PHB.</p><p></p><p>Where I am stuck in my brainstorming is: what would a feat tree look like to follow the Priest feat. I think it would be interesting to give characters the opportunity to spend their energy on the religious committment, and take feats that reflect this.</p><p></p><p>Feat Tree example:</p><p></p><p>Priest (+2 diplomacy check when interacting with followers of your same faith, and you gain the skill knowledge religion)</p><p> - Senior Pastor (req: Priest Feat, Wisdom 14) (benifits: +2 intimidate check, and you gain one of the supernatural abilites granted by your god. This ability may be used a number of times equal to your charisma modifier)</p><p> - Proctor of the Church (req: Priest feat, Senior Pastor feat, Wisdom 16) (benifits: You gain Knowledge Nobility and Knowledge geography as class skills. You also gain a secondary supernatural ability granted by your god. This ability may be used a number of times per day equal to your charisma modifier)</p><p> - Rite of Holy Orders (req: Priest feat, Senior Pastor feat, Wisdom 18) benifits: You gain +4 to all charisma based skills when interacting with anyone who follows your same god. You gain a third supernatural ability granted by your god. This ability may be use a number of times per day equal to your charisma modifier.</p><p></p><p></p><p>Okay, so that is a rough sketch, just off the top of my head what I think a feat tree could look like. I haven't even thought of what the supernatural abilities could be yet. Heck, we don't even have the god's designed yet.</p><p></p><p>Wouldn't it be cool to see a fighter with a Wisdom of 18, a charisma of 16, and then fill in the rest of the stats around that? It would just be cool to see character creation be taken outside of the norm and people to consider options like this. </p><p></p><p>Alright so you asked me to extrapolate a bit... so beat it up now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="harperscout, post: 2748818, member: 33371"] I am not excatly sure what happened to the attachment, and of course I am not on the same PC as where the attachment is. Anyway, yeah, we put the healing spells into the "Life" Sphere and the Harm spells into the "Death" Sphere. I think our breakdown actually worked out very nicely. What we were trying to accomplish was a revamping of magic in a way that diversified the primary spell casters - wizards, Sorcerers, and to a lesser extent - druids. We are requiring a wizard to specialize in one sphere, and only allowing access by any spell caster to a max of 9 spheres (there are 11). Its great, because now a wizard may specialize in the knowledge domain and look a lot like what a cleric is today and won't be limited by only having wizard divination spells. One area of focus we are looking at is doing away with the cleric, and (following Monte Cook) creating a "Priest" feat that any class could take which would denote that character as not just a fighter, but a fighter who also is a priest (here is where you get your warrior-cleric, or your wizard-cleric). Now a wizard could specialize in the Life sphere, also take the celarity and knowledge spheres, and include the priest feat and look very much like the cleric contained in the PHB. Where I am stuck in my brainstorming is: what would a feat tree look like to follow the Priest feat. I think it would be interesting to give characters the opportunity to spend their energy on the religious committment, and take feats that reflect this. Feat Tree example: Priest (+2 diplomacy check when interacting with followers of your same faith, and you gain the skill knowledge religion) - Senior Pastor (req: Priest Feat, Wisdom 14) (benifits: +2 intimidate check, and you gain one of the supernatural abilites granted by your god. This ability may be used a number of times equal to your charisma modifier) - Proctor of the Church (req: Priest feat, Senior Pastor feat, Wisdom 16) (benifits: You gain Knowledge Nobility and Knowledge geography as class skills. You also gain a secondary supernatural ability granted by your god. This ability may be used a number of times per day equal to your charisma modifier) - Rite of Holy Orders (req: Priest feat, Senior Pastor feat, Wisdom 18) benifits: You gain +4 to all charisma based skills when interacting with anyone who follows your same god. You gain a third supernatural ability granted by your god. This ability may be use a number of times per day equal to your charisma modifier. Okay, so that is a rough sketch, just off the top of my head what I think a feat tree could look like. I haven't even thought of what the supernatural abilities could be yet. Heck, we don't even have the god's designed yet. Wouldn't it be cool to see a fighter with a Wisdom of 18, a charisma of 16, and then fill in the rest of the stats around that? It would just be cool to see character creation be taken outside of the norm and people to consider options like this. Alright so you asked me to extrapolate a bit... so beat it up now :) [/QUOTE]
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