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D&D without the Cleric
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<blockquote data-quote="ARandomGod" data-source="post: 2749939" data-attributes="member: 17296"><p>I personally would combine them. For two reasons... firstly, I admit, because I like the feel. Secondly because that would give "life mages" some offensive power. I do think that conceptually most 'cleric' scholars aren't very likely to use the 'dark side' of the power, they aren't likely to learn death magics. However death mages are very likely to learn life magics, because they're so utilitarian. And I think that some of the better spell concepts simply must be a combination of life and death. Curing disease simply must also be killing that disease. It's not like you're catching it and releasing it into a more begnin area where it "won't harm anyone". And if you ARE< that's better read as "won't harm anyone I care about", and an offensive spell in it's own right!</p><p></p><p>(Edit, three reasons. Existing "death magic" spells are very few compared to other schools of magic, leaving a death specialist to have to do spell research. Something I've encountered with necromancy specialists in 3.X)</p><p></p><p>I've read lots of fantasy, and the ones where those two spheres are combined are definitely more fun. </p><p></p><p>Of course, looking at all the schools... you said originally 11, let's assume 10 with this combined... That's 8 schools still in. I think I'd further the limitation to three spheres unknown. So you could know 7 out of 10, that's still 70% of the spells out there (theoretically, assuming all type have equal representation, which if you're using RAW they clearly don't...)</p><p></p><p>But that's a secondary and cosmetic type change, and I suppose depends a little on what bonuses you're giving the specialist school. However I think giving up 30% of the spell range is more along what specialist wizards in 3.X generally do.</p><p></p><p>What about only giving up 2, but having an advanced specialization for giving up one more spell school? But I'm digressing into side thoughts. ... Yes, I would strongly recommend you combine death and life magics into one sphere.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2749939, member: 17296"] I personally would combine them. For two reasons... firstly, I admit, because I like the feel. Secondly because that would give "life mages" some offensive power. I do think that conceptually most 'cleric' scholars aren't very likely to use the 'dark side' of the power, they aren't likely to learn death magics. However death mages are very likely to learn life magics, because they're so utilitarian. And I think that some of the better spell concepts simply must be a combination of life and death. Curing disease simply must also be killing that disease. It's not like you're catching it and releasing it into a more begnin area where it "won't harm anyone". And if you ARE< that's better read as "won't harm anyone I care about", and an offensive spell in it's own right! (Edit, three reasons. Existing "death magic" spells are very few compared to other schools of magic, leaving a death specialist to have to do spell research. Something I've encountered with necromancy specialists in 3.X) I've read lots of fantasy, and the ones where those two spheres are combined are definitely more fun. Of course, looking at all the schools... you said originally 11, let's assume 10 with this combined... That's 8 schools still in. I think I'd further the limitation to three spheres unknown. So you could know 7 out of 10, that's still 70% of the spells out there (theoretically, assuming all type have equal representation, which if you're using RAW they clearly don't...) But that's a secondary and cosmetic type change, and I suppose depends a little on what bonuses you're giving the specialist school. However I think giving up 30% of the spell range is more along what specialist wizards in 3.X generally do. What about only giving up 2, but having an advanced specialization for giving up one more spell school? But I'm digressing into side thoughts. ... Yes, I would strongly recommend you combine death and life magics into one sphere. [/QUOTE]
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