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<blockquote data-quote="harperscout" data-source="post: 2751163" data-attributes="member: 33371"><p>I am hoping that I add the attachment correctly this time. For those of you who wanted to see how we had broken down the spells into Spheres.</p><p></p><p>ARandomGod - I see what you are saying about the Necromacy sphere. Once you take a look at the document attached, maybe you can give me some more feedback. Something that this design doesn't prevent is taking both the life and death spheres. there is nothing in this build that prevents that. For some casters, it would make perfect sense to take both, for others, it won't... it will all depend on what the player feels he wants to see the character become.</p><p></p><p>Moving forward, please give me your feedback on what you see in the spell lists. We are planning on designating certian spheres for the minor spell casting classes.</p><p></p><p>Wizard: All wizards must be specialists, they may specialize in one sphere, and be barred from two others of their choice. They gain access to all the spheres of their chosing at the beginning of the game.</p><p></p><p>Sorcerers: All Sorcerers begin play with 3 spheres of their choice, every 4 levels there after they gain access to another sphere, they may gain access up to 8 spheres.</p><p></p><p>Bards: Bards will be limited to 3 spheres, which they will begin play with. We aren't sure if it will be 3 spheres and if that is the magic number, which 3 those will be.</p><p></p><p>Rangers: Rangers will be limited to 1 or 2 spheres and may even be able to choose which sphere they have access to from X number of spheres. On a positive note, their spell casting will be shifted upward. Rangers will begin play casting spells. We are just going to shift their progression so they max out spells 4 levels earlier.</p><p></p><p>Paladins: Paladins will be limited to 1 or 2 spheres and may even be able to choose which sphere they have access to from X number of spheres. On a positive note, their spell casting will be shifted upward. Paladins will begin play casting spells. We are just going to shift their progression so they max out spells 4 levels earlier.</p><p></p><p>Druids: Druids won't change much. Progression will likely stay the same, and we will give them a number of spheres that they may choose 3 or 4 from. </p><p></p><p>Clerics: Cut from the list. Any class will be able to become a Priest/Priestess and will have a feat tree that they may follow to further develop their Priestly abilities.</p><p></p><p>Let me add a bit of a disclaimer as well: I cannot take full credit for any of this. A friend of mine who may or may not have seen this post yet is what really precipitated us getting on this track. I just wanted to make sure I give credit where credit is due.</p><p></p><p>Finally: Thanks for all the feedback guys and feel free to give me bad marks if you think this is all heading in the wrong direction.</p><p></p><p>R</p></blockquote><p></p>
[QUOTE="harperscout, post: 2751163, member: 33371"] I am hoping that I add the attachment correctly this time. For those of you who wanted to see how we had broken down the spells into Spheres. ARandomGod - I see what you are saying about the Necromacy sphere. Once you take a look at the document attached, maybe you can give me some more feedback. Something that this design doesn't prevent is taking both the life and death spheres. there is nothing in this build that prevents that. For some casters, it would make perfect sense to take both, for others, it won't... it will all depend on what the player feels he wants to see the character become. Moving forward, please give me your feedback on what you see in the spell lists. We are planning on designating certian spheres for the minor spell casting classes. Wizard: All wizards must be specialists, they may specialize in one sphere, and be barred from two others of their choice. They gain access to all the spheres of their chosing at the beginning of the game. Sorcerers: All Sorcerers begin play with 3 spheres of their choice, every 4 levels there after they gain access to another sphere, they may gain access up to 8 spheres. Bards: Bards will be limited to 3 spheres, which they will begin play with. We aren't sure if it will be 3 spheres and if that is the magic number, which 3 those will be. Rangers: Rangers will be limited to 1 or 2 spheres and may even be able to choose which sphere they have access to from X number of spheres. On a positive note, their spell casting will be shifted upward. Rangers will begin play casting spells. We are just going to shift their progression so they max out spells 4 levels earlier. Paladins: Paladins will be limited to 1 or 2 spheres and may even be able to choose which sphere they have access to from X number of spheres. On a positive note, their spell casting will be shifted upward. Paladins will begin play casting spells. We are just going to shift their progression so they max out spells 4 levels earlier. Druids: Druids won't change much. Progression will likely stay the same, and we will give them a number of spheres that they may choose 3 or 4 from. Clerics: Cut from the list. Any class will be able to become a Priest/Priestess and will have a feat tree that they may follow to further develop their Priestly abilities. Let me add a bit of a disclaimer as well: I cannot take full credit for any of this. A friend of mine who may or may not have seen this post yet is what really precipitated us getting on this track. I just wanted to make sure I give credit where credit is due. Finally: Thanks for all the feedback guys and feel free to give me bad marks if you think this is all heading in the wrong direction. R [/QUOTE]
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