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D&D without the Cleric
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<blockquote data-quote="sunrisekid" data-source="post: 6667511" data-attributes="member: 57326"><p>None of my current players play clerics, and (this might sound strange) in twenty years of DM'ing it is rare that I've met a player who actually likes playing clerics.</p><p></p><p>I don't run a "balanced" game to make up for the typical lack of clerics, and my players seem to enjoy the grittiness of the play style. We don't use any house rules for healing. Personally, I don't like RAW healing mechanics but that's what we use. I don't hand out more Potions of Healing than typical; I do allow players to buy them, and for those with the Herbalist feat (or whatever it is) they can make them. </p><p></p><p>Combats tend to get swingy. It is common for a character to be reduced to 0HP in a typical fight. That said, we enjoy the risk of that style of game. However, I have met players who detest that and who get upset when their characters die. </p><p></p><p>I prefer the grittier optional healing rules in the DMG but we don't have any characters with more reliable healing. Nor are any characters using HP buffing mechanics. In some ways, after two years, I'm still "getting a feel" for 5E healing mechanics and have yet to really settle on something that I like, and which works for our game.</p></blockquote><p></p>
[QUOTE="sunrisekid, post: 6667511, member: 57326"] None of my current players play clerics, and (this might sound strange) in twenty years of DM'ing it is rare that I've met a player who actually likes playing clerics. I don't run a "balanced" game to make up for the typical lack of clerics, and my players seem to enjoy the grittiness of the play style. We don't use any house rules for healing. Personally, I don't like RAW healing mechanics but that's what we use. I don't hand out more Potions of Healing than typical; I do allow players to buy them, and for those with the Herbalist feat (or whatever it is) they can make them. Combats tend to get swingy. It is common for a character to be reduced to 0HP in a typical fight. That said, we enjoy the risk of that style of game. However, I have met players who detest that and who get upset when their characters die. I prefer the grittier optional healing rules in the DMG but we don't have any characters with more reliable healing. Nor are any characters using HP buffing mechanics. In some ways, after two years, I'm still "getting a feel" for 5E healing mechanics and have yet to really settle on something that I like, and which works for our game. [/QUOTE]
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