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<blockquote data-quote="Celtavian" data-source="post: 6667725" data-attributes="member: 5834"><p>I don't think there needs to be any house rule for healing. 5E doesn't require a dedicated healer by design. In combat healing is inefficient in 5E. It should only be used to pop people up or sustain someone in a close fight. You should be letting hit points drop to very low levels. Damage ranges are much tighter, especially at lower level, in 5E. </p><p></p><p>Let's look at a recent example we dealt with mathematically. We fought a Bulette. This creature does 4d12+4 damage per hit. That is an average 30 damage. We were 6th level. My druid is the "healer" of the group. His options were to use his 3rd level slots to try to heal through this damage. A 3rd level <em>cure wounds</em> does 3d8+3 healing for an average of 16 to 17 points of healing. That is barely over half of one hit healed. A very suboptimal healing choice. </p><p></p><p>What's better? A <em>conjure animals</em> bringing a pack of wolves or snakes into the fray against the bulette to kill it faster? Yep. Adds more offense, more targets for the bulette to hit, more ability to help the party providing help options, and the like. Much better than casting a 3rd level <em>cure wounds</em>. </p><p></p><p>It's very clear it is better to use your 3rd level spell slot on offense than on a <em>cure wounds</em> spell in the vast majority of situations. You could change out bulettes for some other creature.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6667725, member: 5834"] I don't think there needs to be any house rule for healing. 5E doesn't require a dedicated healer by design. In combat healing is inefficient in 5E. It should only be used to pop people up or sustain someone in a close fight. You should be letting hit points drop to very low levels. Damage ranges are much tighter, especially at lower level, in 5E. Let's look at a recent example we dealt with mathematically. We fought a Bulette. This creature does 4d12+4 damage per hit. That is an average 30 damage. We were 6th level. My druid is the "healer" of the group. His options were to use his 3rd level slots to try to heal through this damage. A 3rd level [I]cure wounds[/I] does 3d8+3 healing for an average of 16 to 17 points of healing. That is barely over half of one hit healed. A very suboptimal healing choice. What's better? A [I]conjure animals[/I] bringing a pack of wolves or snakes into the fray against the bulette to kill it faster? Yep. Adds more offense, more targets for the bulette to hit, more ability to help the party providing help options, and the like. Much better than casting a 3rd level [I]cure wounds[/I]. It's very clear it is better to use your 3rd level spell slot on offense than on a [I]cure wounds[/I] spell in the vast majority of situations. You could change out bulettes for some other creature. [/QUOTE]
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