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*Dungeons & Dragons
D&D without the Cleric
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<blockquote data-quote="DMCF" data-source="post: 6668156" data-attributes="member: 6790388"><p>I do a healing surge variant. 1 combat action to use a single surge. Out of combat there is no limit. Short rest regains 1/4 surge and and long regains 1/2. I did this to encourage anyone who wants to play a cleric not to prepare cure wounds. I am vocal regarding this rule at my table. I feel it really opens the RP options and tactical mindset of all players to have a limited resource readily available that is in their control. Relying on a single other person leads to table frustrations and accusations. I hate drama unless I planned the drama to happen in game.</p><p></p><p>Despite the healing surge rule you'd be surprised how many cleric-less groups are full of people with eyes shining on the 1/20 crit chance instead of dodging, disengaging or taking a surge.</p><p></p><p>In groups with clerics it is often the clerics who think they are tanks but forget to heal themselves. Those who have heals only really heal others out of combat. My support of this action has quelled table drama and lead to better overall tactics from the group.</p></blockquote><p></p>
[QUOTE="DMCF, post: 6668156, member: 6790388"] I do a healing surge variant. 1 combat action to use a single surge. Out of combat there is no limit. Short rest regains 1/4 surge and and long regains 1/2. I did this to encourage anyone who wants to play a cleric not to prepare cure wounds. I am vocal regarding this rule at my table. I feel it really opens the RP options and tactical mindset of all players to have a limited resource readily available that is in their control. Relying on a single other person leads to table frustrations and accusations. I hate drama unless I planned the drama to happen in game. Despite the healing surge rule you'd be surprised how many cleric-less groups are full of people with eyes shining on the 1/20 crit chance instead of dodging, disengaging or taking a surge. In groups with clerics it is often the clerics who think they are tanks but forget to heal themselves. Those who have heals only really heal others out of combat. My support of this action has quelled table drama and lead to better overall tactics from the group. [/QUOTE]
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