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<blockquote data-quote="FireLance" data-source="post: 716359" data-attributes="member: 3424"><p>This is fun...</p><p></p><p>1) Like Auraseer said, resolve this with the usual grapple rules. But, like Steveroo said, roll initiative first. If Damselin wins, she can take a double move to move away from the pit.</p><p></p><p>2) Auraseer's DC 15 tumble check sounds right to me for a backward somersault. If failed, Litefoot falls prone. Normally, prone attackers cannot attack with a ranged weapon apart from a crossbow, but I'd allow a thrown dagger at -4, the same penalty as a prone melee attack. If Litefoot hits, I'd allow a +2 circumstance bonus to any Diplomacy or Intimidate checks he makes.</p><p></p><p>3) If Aragorn makes a DC 10 Strength check, Gimli gets a +2 circumstance bonus on his Jump check. Alas, even if he jumps onto the bridge, 8 feet of movement is not enough to perform the charge action. Gimli would have to jump 10 feet before I'd allow a charge. Either way, I'd give a +1 bonus to hit for an attacker being on higher ground for Gimli's first attack.</p><p></p><p>4) Assuming a money pouch is Fine, the AC of an unattended, immobile money pouch is 13 (10 - 5 + 8). Shurshott has -4 penalty for range unless he has feats that offset this.</p><p></p><p>5) The AC of the money pouch is 10 + Rich Merchant's Dex modifier + 8 + 5 for being held in the hand, plus any deflection bonus to AC that Rich Merchant has. Assuming Rich Merchant is average, the AC would be 23. The range penalty is the same.</p><p></p><p>6) The AC of the money pouch is 10 + Rich Merchant's Dex modifier + 8 plus any deflection bonus to AC that Rich Merchant has. It no longer gets a +5 AC bonus since it is no longer in Rich Merchant's hand. Assuming Rich Merchant is average, the AC would be 18. The range penalty is the same.</p><p></p><p>7) If the player has an above-average Charisma or has put enough ranks in Bluff, Diplomacy or Intimidate to have a positive modifier, I'd let him through. However, if he has a Charisma of 6 and zero ranks in all these skills, the best role-playing in the world would just get him a +2 circumstance bonus.</p><p></p><p>8) Straight Bluff, Diplomacy or Intimidate check, player's choice.</p><p></p><p>9) Depending on how Mac approaches it: Simple persuasion will be an opposed Diplomacy check. Fast-talking will be a Bluff check opposed by the merchant's Sense Motive check. Threatening will be an Intimidate check. In all cases, Mac gets a -2 circumstance penalty because the merchant is suspicious. If Mac wins, he gets the best price, otherwise, the merchant offers a lower price.</p><p></p><p>10) Sam is out of luck, unless he has the Deflect Arrows feat and a free hand.</p></blockquote><p></p>
[QUOTE="FireLance, post: 716359, member: 3424"] This is fun... 1) Like Auraseer said, resolve this with the usual grapple rules. But, like Steveroo said, roll initiative first. If Damselin wins, she can take a double move to move away from the pit. 2) Auraseer's DC 15 tumble check sounds right to me for a backward somersault. If failed, Litefoot falls prone. Normally, prone attackers cannot attack with a ranged weapon apart from a crossbow, but I'd allow a thrown dagger at -4, the same penalty as a prone melee attack. If Litefoot hits, I'd allow a +2 circumstance bonus to any Diplomacy or Intimidate checks he makes. 3) If Aragorn makes a DC 10 Strength check, Gimli gets a +2 circumstance bonus on his Jump check. Alas, even if he jumps onto the bridge, 8 feet of movement is not enough to perform the charge action. Gimli would have to jump 10 feet before I'd allow a charge. Either way, I'd give a +1 bonus to hit for an attacker being on higher ground for Gimli's first attack. 4) Assuming a money pouch is Fine, the AC of an unattended, immobile money pouch is 13 (10 - 5 + 8). Shurshott has -4 penalty for range unless he has feats that offset this. 5) The AC of the money pouch is 10 + Rich Merchant's Dex modifier + 8 + 5 for being held in the hand, plus any deflection bonus to AC that Rich Merchant has. Assuming Rich Merchant is average, the AC would be 23. The range penalty is the same. 6) The AC of the money pouch is 10 + Rich Merchant's Dex modifier + 8 plus any deflection bonus to AC that Rich Merchant has. It no longer gets a +5 AC bonus since it is no longer in Rich Merchant's hand. Assuming Rich Merchant is average, the AC would be 18. The range penalty is the same. 7) If the player has an above-average Charisma or has put enough ranks in Bluff, Diplomacy or Intimidate to have a positive modifier, I'd let him through. However, if he has a Charisma of 6 and zero ranks in all these skills, the best role-playing in the world would just get him a +2 circumstance bonus. 8) Straight Bluff, Diplomacy or Intimidate check, player's choice. 9) Depending on how Mac approaches it: Simple persuasion will be an opposed Diplomacy check. Fast-talking will be a Bluff check opposed by the merchant's Sense Motive check. Threatening will be an Intimidate check. In all cases, Mac gets a -2 circumstance penalty because the merchant is suspicious. If Mac wins, he gets the best price, otherwise, the merchant offers a lower price. 10) Sam is out of luck, unless he has the Deflect Arrows feat and a free hand. [/QUOTE]
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