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D&D Word Problem Quiz
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<blockquote data-quote="Larcen" data-source="post: 717827" data-attributes="member: 2406"><p>These are all great responses guys, thanks! You all get an "A" for effort. </p><p></p><p>It's really interesting to see how different people can come with different solutions, all using the same set of rules.</p><p></p><p>Steverooo, I completely agree that some rolls are for when the players run out of ideas. In fact, that recently came up in our current adventure. The DM required us to answer a different riddle before we can enter every building in a large courtyard. Well, after being stumped for a while, one of us suggested "Hey, my wizard has a 19 intelligence, why can't HE solve this damn thing?" Made sense to us, so we all agreed (with the DM's approval of course) that in the future there should be a time period where the players can try to solve a problem by roleplaying first and only when things start to bog down will skill checks come into play. In our case, we had like 15 minutes realtime to solve a given riddle, after that, everyone would make INT rolls, starting with the smartest PC on down, based on a DC dictated by how hard the DM thought the riddle was. Worked for us. I can see the same thing applying to trying to talk your way past a guard for instance.</p><p></p><p>LostSoul, loved your use of HPs for this situation. HPs always get a bum rap but they sometimes solve things very simply and cleanly. If Ninjoe hit Sam but didn't kill him, then why not? Well, Sam could have knocked the stars aside. And if significant damage was delt, maybe he only knocked them aside enough so that they grazed him. I like it. Much better than saying Sam took all three shurikins square in the face neck and chest and laughed it off.</p></blockquote><p></p>
[QUOTE="Larcen, post: 717827, member: 2406"] These are all great responses guys, thanks! You all get an "A" for effort. It's really interesting to see how different people can come with different solutions, all using the same set of rules. Steverooo, I completely agree that some rolls are for when the players run out of ideas. In fact, that recently came up in our current adventure. The DM required us to answer a different riddle before we can enter every building in a large courtyard. Well, after being stumped for a while, one of us suggested "Hey, my wizard has a 19 intelligence, why can't HE solve this damn thing?" Made sense to us, so we all agreed (with the DM's approval of course) that in the future there should be a time period where the players can try to solve a problem by roleplaying first and only when things start to bog down will skill checks come into play. In our case, we had like 15 minutes realtime to solve a given riddle, after that, everyone would make INT rolls, starting with the smartest PC on down, based on a DC dictated by how hard the DM thought the riddle was. Worked for us. I can see the same thing applying to trying to talk your way past a guard for instance. LostSoul, loved your use of HPs for this situation. HPs always get a bum rap but they sometimes solve things very simply and cleanly. If Ninjoe hit Sam but didn't kill him, then why not? Well, Sam could have knocked the stars aside. And if significant damage was delt, maybe he only knocked them aside enough so that they grazed him. I like it. Much better than saying Sam took all three shurikins square in the face neck and chest and laughed it off. [/QUOTE]
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