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<blockquote data-quote="Gaiden" data-source="post: 729404" data-attributes="member: 103"><p>Roll initiative for Evaldood and Damselin.</p><p></p><p>On Evaldood's turn he rolls touch attack to initiate a grapple. Presuming Damselin's last name is in fact Dystress, she probably is unarmed and does not have IUS. So no AoO because Dystress does not threaten a space. If Evaldood's touch attack is successful he rolls a grapple check. This resolves the initial grapple check. If Evaldood lives up to his name, he will probably opt to deal damage with his successful grapple check (I am guessing subdual). At the same time (and as a free action) he is intimidating her with an intimidation check vs. her level in hopes of convincing her to stop struggling (or she might get a few more fists in the face). With the grapple resolved, if Evaldood has actions left (like iterive attacks, expert tactician and he won initiative, haste, or whatever) he makes an opposed grapple check to pin. If he does not he will have to do this on his next turn.</p><p></p><p>On Damselin's turn, I would presume she would run (probably full out run as her last name is Dystress and I doubt she is thinking about tactical movement (the equivalent of a double move). This would cause her to lose her dex and open herself up to an AoO from Evaldude which he will use to grapple as above if he lost iniative. If she loses initiative she will probably attempt Escape Artist Checks rather than opposed grapple checks as I envision her trying to escape rather than beat Evaldood at the grapple to then let go. Let's presume she loses.</p><p></p><p>On Evaldude's next turn, if he has already pinned, he now moves. Here is where I forget what happens next (IDHMBWM). I forget whether rules require him to make another opposed grapple to maintain the pin for this round. I don't think it is necessary, but it may be so. Also, as he is now going to move with her (only possible after he pinned her) I also forget whether or not he has to take a -20 to his opposed grapple check. I know that a creature with improved grab takes the -20 to drag the opponent, but I think that is so they are not considered grappling. I will have to check when I get home. However, it works, he can still take the move this round (whether he has to make the pin roll again or not). So he moves his speed - probably with a base of 30'. He will be encumbered by her weight and his own equipement and most likely will be at least under the category of medium encumberance reducing that movement to 20'.</p><p></p><p>Rinse and repeat next round.</p><p></p><p>Final round he moves 10' and then rolls another grapple to release her. This is not a free action as it might otherwise be because as soon as Damselin realizes she is going to be thrown into the pit she is no longer trying to escape but grapple Evaldude. So he has to make another grapple to effectively get himself free. However, Damselin is still in his square when he releases her according to the rules. I would rule that here the -20 would apply and he could roll an opposed grapple to release her into the pit - probably makes the most cinematic sense - rather than into his own square. If he instead just wanted to release her and she is in his square I believe he would actually have to move out of the square as he initiated the grapple in the first place. So he could release her at no penalty to the check and then step out of the square he is in with her or fall prone. I would probably rule that the only way for him to maintain his position is to go back to the -20 check (effectively choosing the square she ends up in). However, let's say he does decide to go with the non-penalty option.</p><p></p><p>In this case he has already moved and made a grapple check to get out of the grapple so his turn is done. On Damselin's turn she is going to try and get away from the pit. She irrationally attempts to run again (don't forget her last name is Dystress, this is not another adventurer we are talking about). Evaldude trips her with his AoO. Because she never moved more than 5' (and a run = 2 partial runs) she still has a partial action left which she uses to stand back up. </p><p></p><p>Evaldude's turn - moves into position to bullrush her into the pit. This could also all have been done if Evaldude was prone. However, he would have to have prone attack such that when he tripped Damselin he would have regained his feet at the same time.</p><p></p><p>I have not forgotten about Nytin. Nytin is entering combat after the first round of combat (I presume) so when he comes through the door, he goes immediately - aka with initiative 20+modifiers for the round that he enters. Moreover, he will definitely not be surprised because Damselin is going to be screaming the whole time.</p><p></p><p>In his round he will charge Evaldude. Let's assume Ntyin Armur's middle name is Medium or Heavy so that his movement is also 20'. So he can move a total of 40' with the charge. The charge will be either to enter the grapple or to trip Evaldude, unless he thinks he can take out Evaldude with one or two blows. Nytin has a total of 5 rounds to stop Evaldude. If Nytin gets there in that time he can attempt to enter the grapple with Evaldude, trip Evaldude or kill Evaldude. If Evaldude switches attention to Nytin, Nytin has won the day so let's presume Evaldude is truly psychotic and ignores Nytin. Can Nytin still save Ms. Dystress?</p><p></p><p>He can attempt to overrun Evaldude (who is denied dex because in a grapple) to both trip Evaldude and get beyond him to prevent him from moving to the pit. However, Evaldude can just soak the AoO and move around him. So it will be a function of Evaldude's HP's and tactics.</p><p></p><p>Good Luck Nytin.</p><p></p><p>Tune in tomorrow for Gaiden's PoV on #2.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 729404, member: 103"] Roll initiative for Evaldood and Damselin. On Evaldood's turn he rolls touch attack to initiate a grapple. Presuming Damselin's last name is in fact Dystress, she probably is unarmed and does not have IUS. So no AoO because Dystress does not threaten a space. If Evaldood's touch attack is successful he rolls a grapple check. This resolves the initial grapple check. If Evaldood lives up to his name, he will probably opt to deal damage with his successful grapple check (I am guessing subdual). At the same time (and as a free action) he is intimidating her with an intimidation check vs. her level in hopes of convincing her to stop struggling (or she might get a few more fists in the face). With the grapple resolved, if Evaldood has actions left (like iterive attacks, expert tactician and he won initiative, haste, or whatever) he makes an opposed grapple check to pin. If he does not he will have to do this on his next turn. On Damselin's turn, I would presume she would run (probably full out run as her last name is Dystress and I doubt she is thinking about tactical movement (the equivalent of a double move). This would cause her to lose her dex and open herself up to an AoO from Evaldude which he will use to grapple as above if he lost iniative. If she loses initiative she will probably attempt Escape Artist Checks rather than opposed grapple checks as I envision her trying to escape rather than beat Evaldood at the grapple to then let go. Let's presume she loses. On Evaldude's next turn, if he has already pinned, he now moves. Here is where I forget what happens next (IDHMBWM). I forget whether rules require him to make another opposed grapple to maintain the pin for this round. I don't think it is necessary, but it may be so. Also, as he is now going to move with her (only possible after he pinned her) I also forget whether or not he has to take a -20 to his opposed grapple check. I know that a creature with improved grab takes the -20 to drag the opponent, but I think that is so they are not considered grappling. I will have to check when I get home. However, it works, he can still take the move this round (whether he has to make the pin roll again or not). So he moves his speed - probably with a base of 30'. He will be encumbered by her weight and his own equipement and most likely will be at least under the category of medium encumberance reducing that movement to 20'. Rinse and repeat next round. Final round he moves 10' and then rolls another grapple to release her. This is not a free action as it might otherwise be because as soon as Damselin realizes she is going to be thrown into the pit she is no longer trying to escape but grapple Evaldude. So he has to make another grapple to effectively get himself free. However, Damselin is still in his square when he releases her according to the rules. I would rule that here the -20 would apply and he could roll an opposed grapple to release her into the pit - probably makes the most cinematic sense - rather than into his own square. If he instead just wanted to release her and she is in his square I believe he would actually have to move out of the square as he initiated the grapple in the first place. So he could release her at no penalty to the check and then step out of the square he is in with her or fall prone. I would probably rule that the only way for him to maintain his position is to go back to the -20 check (effectively choosing the square she ends up in). However, let's say he does decide to go with the non-penalty option. In this case he has already moved and made a grapple check to get out of the grapple so his turn is done. On Damselin's turn she is going to try and get away from the pit. She irrationally attempts to run again (don't forget her last name is Dystress, this is not another adventurer we are talking about). Evaldude trips her with his AoO. Because she never moved more than 5' (and a run = 2 partial runs) she still has a partial action left which she uses to stand back up. Evaldude's turn - moves into position to bullrush her into the pit. This could also all have been done if Evaldude was prone. However, he would have to have prone attack such that when he tripped Damselin he would have regained his feet at the same time. I have not forgotten about Nytin. Nytin is entering combat after the first round of combat (I presume) so when he comes through the door, he goes immediately - aka with initiative 20+modifiers for the round that he enters. Moreover, he will definitely not be surprised because Damselin is going to be screaming the whole time. In his round he will charge Evaldude. Let's assume Ntyin Armur's middle name is Medium or Heavy so that his movement is also 20'. So he can move a total of 40' with the charge. The charge will be either to enter the grapple or to trip Evaldude, unless he thinks he can take out Evaldude with one or two blows. Nytin has a total of 5 rounds to stop Evaldude. If Nytin gets there in that time he can attempt to enter the grapple with Evaldude, trip Evaldude or kill Evaldude. If Evaldude switches attention to Nytin, Nytin has won the day so let's presume Evaldude is truly psychotic and ignores Nytin. Can Nytin still save Ms. Dystress? He can attempt to overrun Evaldude (who is denied dex because in a grapple) to both trip Evaldude and get beyond him to prevent him from moving to the pit. However, Evaldude can just soak the AoO and move around him. So it will be a function of Evaldude's HP's and tactics. Good Luck Nytin. Tune in tomorrow for Gaiden's PoV on #2. [/QUOTE]
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