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<blockquote data-quote="painandgreed" data-source="post: 1922737" data-attributes="member: 24969"><p>For lack of anything better, I do, at least for the core classes. For special classes such as paladins, druids, and monks, many are regional and I ignore what the demographics say about them. These are placed only in special towns where I think they'd be. there are high elvel commoners because, there are a vast number of commoners compared to all the other classes, and commoners aren't as likely to die young in combat. They typically gain experience by practicing their trades and not takign 10. Since most of the population takes 10 because their lives are often on the line due to starvation, only the very talented or well off can attempt to push their skill to the limits. I spend a lot of time talking about it in an old thread I was writing called Fantasy World Economics although I don't think i ever came up with a single satisfying mechanic for it.</p><p></p><p></p><p></p><p>I wing it.</p><p></p><p>I used to have a chart based upon age for the usual level which would put most commoner type NPCs at around level 1-6. In adopting 3E, I still haven't quite worked out a mechanic that I like to formulate a similar chart.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1922737, member: 24969"] For lack of anything better, I do, at least for the core classes. For special classes such as paladins, druids, and monks, many are regional and I ignore what the demographics say about them. These are placed only in special towns where I think they'd be. there are high elvel commoners because, there are a vast number of commoners compared to all the other classes, and commoners aren't as likely to die young in combat. They typically gain experience by practicing their trades and not takign 10. Since most of the population takes 10 because their lives are often on the line due to starvation, only the very talented or well off can attempt to push their skill to the limits. I spend a lot of time talking about it in an old thread I was writing called Fantasy World Economics although I don't think i ever came up with a single satisfying mechanic for it. I wing it. I used to have a chart based upon age for the usual level which would put most commoner type NPCs at around level 1-6. In adopting 3E, I still haven't quite worked out a mechanic that I like to formulate a similar chart. [/QUOTE]
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