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<blockquote data-quote="Umbran" data-source="post: 1922834" data-attributes="member: 177"><p>I have doen so in the past, yes. </p><p></p><p></p><p></p><p>In the first case -that depends entirely upon what I'm using the village for. I expect that I'd be using such individuals as notable NPCs in the town, so they'd each hove an individual explanation that would make the story more rich.</p><p></p><p>In the second - simple statistics. There are far more commoners than there are anything else. So, you'd expect there to be more high-level ones about. But again, I'm likely to take the highest level individuals, and flesh them out as full NPCs, so each will have their own unique backstory.</p><p></p><p></p><p></p><p>I take a quick estimate of the merchant's level. I then figure that diplomacy is one of the guy's most important skills, so he's going to have it maxed out - ranks equal to level +3. Add in a charisma bonus, and you're done.</p><p></p><p></p><p></p><p>Well, assuming that I didn't make up the bully beforehand...</p><p></p><p>How much of a challenge do I want the bully to be? Pick class and level quickly to match that. This gives me his hit points and BAB lickety-split. As a stereotypical bully, the guy is going to be a bit heavy on physical attributes. Again, pick them to match how big a challenge I want the guy to be. </p><p></p><p>The demographics are good for generating ideas beforehand. But on-the-fly stuff is generated by the needs of the story.</p></blockquote><p></p>
[QUOTE="Umbran, post: 1922834, member: 177"] I have doen so in the past, yes. In the first case -that depends entirely upon what I'm using the village for. I expect that I'd be using such individuals as notable NPCs in the town, so they'd each hove an individual explanation that would make the story more rich. In the second - simple statistics. There are far more commoners than there are anything else. So, you'd expect there to be more high-level ones about. But again, I'm likely to take the highest level individuals, and flesh them out as full NPCs, so each will have their own unique backstory. I take a quick estimate of the merchant's level. I then figure that diplomacy is one of the guy's most important skills, so he's going to have it maxed out - ranks equal to level +3. Add in a charisma bonus, and you're done. Well, assuming that I didn't make up the bully beforehand... How much of a challenge do I want the bully to be? Pick class and level quickly to match that. This gives me his hit points and BAB lickety-split. As a stereotypical bully, the guy is going to be a bit heavy on physical attributes. Again, pick them to match how big a challenge I want the guy to be. The demographics are good for generating ideas beforehand. But on-the-fly stuff is generated by the needs of the story. [/QUOTE]
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