Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D World Demographics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="reanjr" data-source="post: 1923710" data-attributes="member: 20740"><p>Not directly (usually), but they are a useful guideline.</p><p></p><p></p><p></p><p>Usually by not putting one there in the first place. If there is one there, it is likely someone just passing through.</p><p></p><p></p><p></p><p>Because it makes sense. Given 200 characters, 5 of which are fighters, 1 of which is a cleric, 6 of which are rogues, and 188 of which are commoners, most likely the highest level one is going to be a commoner. What exactly is your issue with this?</p><p></p><p></p><p></p><p>I usually just ballpark it. Most places have about 75% commoners, 15% experts, 5% warriors. The other 5% is made up of about 50% aristocrats and 40% split about evenly between Fighters, Rogues, and Adepts. The other 10% is split up about evenly between all the other classes except Druids, Rangers, Monks, and Paladins. The highest level characters are usually Rogues, Commoners, or Aristocrats. When story warrents it, this can easily be replaced by Wizards, Clerics, or Fighters (if the place is known for its wizards, its priests, or its army). Aristocrats are often multiclass as they have time to dabble in many other things. Fighter, Warrior, Cleric, and Wizard are all common choices, though Clerics tend to only have a few levels in Aristocrat.</p><p></p><p></p><p></p><p>I ballpark it. 7 is about average, though (that's a max rank, skill focus expert 1, with a Charisma of 12). If that's what he does for a living, it should be pretty maxed out. And higher level ones make up for those lower level ones who haven't maxed out.</p><p></p><p></p><p></p><p>Depends on the size of the town, but I'd usually make them something along the lines of a Commoner 4. The bully's probably got a day job working some menial labor, but has probably been into quite a few scuffles in his life giving him a higher than normal level. Smaller towns would warrent lower levels, while larger towns would warrent higher levels (though not much higher, maybe a max of Commoner 4/Warrior 3/Fighter 1). Ability wise, I would give them about 16 Strength, 10 Dex, 12 Con, 10 Int, 8 Wis, 8 Cha. Using the 3d6 rolling method, an individual has a 4.6% chance of having a Strength that high, meaning there is probably at least 10 of them in a town of 200. The strongest ones are the most likely to become bullies, and having a slightly high Constitution would also be normal for a bully. He's a bully, so I would imagine he's got a somewhat below normal Wisdom and Charisma. Dex and Int are just average... Improved Grapple would be normal, Str 16, BAB +2, proficient with the Club +5 1d6 x2, +7 to grapple checks.</p></blockquote><p></p>
[QUOTE="reanjr, post: 1923710, member: 20740"] Not directly (usually), but they are a useful guideline. Usually by not putting one there in the first place. If there is one there, it is likely someone just passing through. Because it makes sense. Given 200 characters, 5 of which are fighters, 1 of which is a cleric, 6 of which are rogues, and 188 of which are commoners, most likely the highest level one is going to be a commoner. What exactly is your issue with this? I usually just ballpark it. Most places have about 75% commoners, 15% experts, 5% warriors. The other 5% is made up of about 50% aristocrats and 40% split about evenly between Fighters, Rogues, and Adepts. The other 10% is split up about evenly between all the other classes except Druids, Rangers, Monks, and Paladins. The highest level characters are usually Rogues, Commoners, or Aristocrats. When story warrents it, this can easily be replaced by Wizards, Clerics, or Fighters (if the place is known for its wizards, its priests, or its army). Aristocrats are often multiclass as they have time to dabble in many other things. Fighter, Warrior, Cleric, and Wizard are all common choices, though Clerics tend to only have a few levels in Aristocrat. I ballpark it. 7 is about average, though (that's a max rank, skill focus expert 1, with a Charisma of 12). If that's what he does for a living, it should be pretty maxed out. And higher level ones make up for those lower level ones who haven't maxed out. Depends on the size of the town, but I'd usually make them something along the lines of a Commoner 4. The bully's probably got a day job working some menial labor, but has probably been into quite a few scuffles in his life giving him a higher than normal level. Smaller towns would warrent lower levels, while larger towns would warrent higher levels (though not much higher, maybe a max of Commoner 4/Warrior 3/Fighter 1). Ability wise, I would give them about 16 Strength, 10 Dex, 12 Con, 10 Int, 8 Wis, 8 Cha. Using the 3d6 rolling method, an individual has a 4.6% chance of having a Strength that high, meaning there is probably at least 10 of them in a town of 200. The strongest ones are the most likely to become bullies, and having a slightly high Constitution would also be normal for a bully. He's a bully, so I would imagine he's got a somewhat below normal Wisdom and Charisma. Dex and Int are just average... Improved Grapple would be normal, Str 16, BAB +2, proficient with the Club +5 1d6 x2, +7 to grapple checks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D World Demographics
Top