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<blockquote data-quote="Quickleaf" data-source="post: 9270725" data-attributes="member: 20323"><p>I ran a two-session playtest of the Oct 2022 expert classes UA in November 2022. I ran an all-dwarf of 10th level pregens (Bard loremaster, Ranger hunter, Rogue thief) through a conversion of Chris Perkins' "Dragon's Delve" in Dungeon #62. We had 4 players in the first session and down to 3 players in the second session.</p><p></p><p>So keep in mind this is older playtest material.</p><p></p><p>I put together a cheat sheet of the revised rules & custom made the character sheets to incorporate the UA and present everything in a more usable/readable/accessible format.</p><p></p><p>Bard player said:</p><ul> <li data-xf-list-type="ul"><em>"My opinion on playtest - way too easy to forget about exhaustion!"</em></li> <li data-xf-list-type="ul"><em>"bard mechanically still feels like a wizards subclass - not unique enough for me"</em></li> <li data-xf-list-type="ul"><em>"hiding fixed DCs - Actually I think we forgot about that and looked at creatures Passive Perception - old habits die hard! but I think it would be good"</em></li> </ul><p>Rogue player said:</p><ul> <li data-xf-list-type="ul"><em>"not giving rogue sneak attack on reaction felt a bit bad (as I felt like I'd "worked" for it)"</em></li> <li data-xf-list-type="ul">(paraphrasing) this player also found the Stealth rules for this UA really wonky and so did I - hopefully they've changed - see spoiler</li> </ul><p>[SPOILER="Hide rules UA Oct 2022"]Hide [action]: To Hide, you must be heavily obscured or behind 3/4 or total cover, and out of any visible enemy’s line of sight. Make a DC 15 Dexterity (Stealth) check; if you succeed you become Hidden (see below). Take note of your check’s total which becomes the DC for a creature to find you with a Wisdom (Perception) check.[/SPOILER]</p><p></p><p>I didn't get feedback from the Ranger player(s).</p><p></p><p>For me as GM, I really didn't grok or care for the Influence rules from this UA.</p><p></p><p>Overall, we had a great time! Wonderful group of players who had a lot of fun riffing off each other, and the adventure had a nice charm to it with an underlying mystery / aura of menace, with a satisfying climax. Overall, this UA felt like 5e to us, just slight shades of difference.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9270725, member: 20323"] I ran a two-session playtest of the Oct 2022 expert classes UA in November 2022. I ran an all-dwarf of 10th level pregens (Bard loremaster, Ranger hunter, Rogue thief) through a conversion of Chris Perkins' "Dragon's Delve" in Dungeon #62. We had 4 players in the first session and down to 3 players in the second session. So keep in mind this is older playtest material. I put together a cheat sheet of the revised rules & custom made the character sheets to incorporate the UA and present everything in a more usable/readable/accessible format. Bard player said: [LIST] [*][I]"My opinion on playtest - way too easy to forget about exhaustion!"[/I] [*][I]"bard mechanically still feels like a wizards subclass - not unique enough for me"[/I] [*][I]"hiding fixed DCs - Actually I think we forgot about that and looked at creatures Passive Perception - old habits die hard! but I think it would be good"[/I] [/LIST] Rogue player said: [LIST] [*][I]"not giving rogue sneak attack on reaction felt a bit bad (as I felt like I'd "worked" for it)"[/I] [*](paraphrasing) this player also found the Stealth rules for this UA really wonky and so did I - hopefully they've changed - see spoiler [/LIST] [SPOILER="Hide rules UA Oct 2022"]Hide [action]: To Hide, you must be heavily obscured or behind 3/4 or total cover, and out of any visible enemy’s line of sight. Make a DC 15 Dexterity (Stealth) check; if you succeed you become Hidden (see below). Take note of your check’s total which becomes the DC for a creature to find you with a Wisdom (Perception) check.[/SPOILER] I didn't get feedback from the Ranger player(s). For me as GM, I really didn't grok or care for the Influence rules from this UA. Overall, we had a great time! Wonderful group of players who had a lot of fun riffing off each other, and the adventure had a nice charm to it with an underlying mystery / aura of menace, with a satisfying climax. Overall, this UA felt like 5e to us, just slight shades of difference. [/QUOTE]
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