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<blockquote data-quote="Rkhet" data-source="post: 3100271" data-attributes="member: 31318"><p>copy-pasted from the other thread:</p><p></p><p>On the four limits of the world:</p><p></p><p>The world is named Samsarra, though to most of those that dwells within, the name is irrelevant: what need have you to name to ground beneath you?</p><p></p><p>The world is a flat plane that, theoretically at least, stretches on infinitely on all sides.</p><p></p><p>The Holy Empire of Man sits at the centre of the world. Around its borders are its vassal states, land awarded to its greatest generals and heroes after its founding. The largest of these vassal states is Naramyr's kingdom, Sul Taelrim, to the north-east.</p><p></p><p>To the north are the Badlands. The Empire has steadily pushed the Orcs, Goblins and their ilk into it in the past centuries. The land becomes increasingly harsh and cold the further north, and the horde is dwindling in number, but they still trouble the border towns with endless raids. It is said that the far side of the Badlands, is where the Perfect has abandoned his rejected creations, constructions that break the laws of physics, and abominations of impossible power.</p><p></p><p>To the south is the Sea of Souls. Ships that venture too far beyond the coast are lost forever, even those propelled by magic. Yet there must be life beyond the endless water, for the mysterious Illiseans, with their strange vessels, comes for trade once in a great while. All questions of their homeland are ignored. This is the second limit of the world.</p><p></p><p>To the west is the great forest, named Viridia, once the seat of the Elven Courts. This impossibly large forest encompasses the entire western flank of the Empire. The borders of the forest are pleasant, filled with wildlife, but the further inside the more ancient and gnarled the trees become, blocking out all light, the underbrush grows thick and impassable, and swarms of poisonous, bloodsucking insects repel most would-be adventurers.</p><p></p><p>Monstrous, aberrant beasts of increasing power are sighted the further inside, making short work of the few that remain. This is the third limit of the world.</p><p></p><p>The eastern flank is characterized by mountaneous terrain, rising to majestic heights. The dwarfs have hollowed out entire mountains and built their fortress-cities within. They grudgingly allow passage to humans, and each year many enthusiasts seek to challenge themselves scaling the peaks. The hazards are relatively mild and mundane in this direction, so adventurers have scouted far. Magic that provide food or water becomes less effective the further east, and normal sources of food are almost nonexistant. Most are turned back for fear of starvation. All report mountains after mountains, stretching on without end. This is the forth limit of the world.</p></blockquote><p></p>
[QUOTE="Rkhet, post: 3100271, member: 31318"] copy-pasted from the other thread: On the four limits of the world: The world is named Samsarra, though to most of those that dwells within, the name is irrelevant: what need have you to name to ground beneath you? The world is a flat plane that, theoretically at least, stretches on infinitely on all sides. The Holy Empire of Man sits at the centre of the world. Around its borders are its vassal states, land awarded to its greatest generals and heroes after its founding. The largest of these vassal states is Naramyr's kingdom, Sul Taelrim, to the north-east. To the north are the Badlands. The Empire has steadily pushed the Orcs, Goblins and their ilk into it in the past centuries. The land becomes increasingly harsh and cold the further north, and the horde is dwindling in number, but they still trouble the border towns with endless raids. It is said that the far side of the Badlands, is where the Perfect has abandoned his rejected creations, constructions that break the laws of physics, and abominations of impossible power. To the south is the Sea of Souls. Ships that venture too far beyond the coast are lost forever, even those propelled by magic. Yet there must be life beyond the endless water, for the mysterious Illiseans, with their strange vessels, comes for trade once in a great while. All questions of their homeland are ignored. This is the second limit of the world. To the west is the great forest, named Viridia, once the seat of the Elven Courts. This impossibly large forest encompasses the entire western flank of the Empire. The borders of the forest are pleasant, filled with wildlife, but the further inside the more ancient and gnarled the trees become, blocking out all light, the underbrush grows thick and impassable, and swarms of poisonous, bloodsucking insects repel most would-be adventurers. Monstrous, aberrant beasts of increasing power are sighted the further inside, making short work of the few that remain. This is the third limit of the world. The eastern flank is characterized by mountaneous terrain, rising to majestic heights. The dwarfs have hollowed out entire mountains and built their fortress-cities within. They grudgingly allow passage to humans, and each year many enthusiasts seek to challenge themselves scaling the peaks. The hazards are relatively mild and mundane in this direction, so adventurers have scouted far. Magic that provide food or water becomes less effective the further east, and normal sources of food are almost nonexistant. Most are turned back for fear of starvation. All report mountains after mountains, stretching on without end. This is the forth limit of the world. [/QUOTE]
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