Bullgrit
Adventurer
Forked from: AD&D is not "rules light"
Ability score damage/poison: What would be hurt by removing this? I hate the bookkeeping that comes from ability score damage, so in my games, when I DM, I don't use it. The Players haven't missed it, and it hasn't hindered my game in any way. If I use a poison, I just have it do HP damage, or paralyze, or kill, like in AD&D. But I guess this breaks your rule for this exercise.
Iterative attacks where you subtract 5 each time: I hear D&D4 works fine without this rule.
Feats and skills: The game will *work* without feats and skills. AD&D worked without them, and I see nothing about D&D3 that would end a game if they were taken out.
Will removing some of these rules change the game play? Sure. But then if you were used to using weapons vs. AC and rate of fire in AD&D, removing them from the game would change the play there, too.
But the game will play without them. The proof is that the game played without them in AD&D.
Bullgrit
Removing grappling rules: that just means all those grappling monsters do straight damage with their attacks -- just like it worked in AD&D, yes? What monster could you not play straight out of the MM with any reference to grappling erased?Dausuul said:Okay. Explain to me how you would throw out the following? And remember, I'm talking about throwing out here, not house-ruling. This isn't where you replace a rule you don't like with a rule you do. This is where you simply ignore a rule you don't like, without it having a massive effect on gameplay.
That's just off the top of my head. I could probably come up with others after some thought.
- Grappling rules. (Keep in mind that the Monster Manual is loaded with monsters that have improved grab.)
- Ability score damage and the resulting cascade of effects. (Ditto poison.)
- Iterative attacks where you subtract 5 each time.
- Feats.
- Skill points.
Once again, you may not replace any of these with anything. You have to chop them off and play with the bloody stump. And the game still has to play just as smoothly, and all the base classes and most of the monsters have to work just as well, without them.
Ability score damage/poison: What would be hurt by removing this? I hate the bookkeeping that comes from ability score damage, so in my games, when I DM, I don't use it. The Players haven't missed it, and it hasn't hindered my game in any way. If I use a poison, I just have it do HP damage, or paralyze, or kill, like in AD&D. But I guess this breaks your rule for this exercise.
Iterative attacks where you subtract 5 each time: I hear D&D4 works fine without this rule.
Feats and skills: The game will *work* without feats and skills. AD&D worked without them, and I see nothing about D&D3 that would end a game if they were taken out.
Will removing some of these rules change the game play? Sure. But then if you were used to using weapons vs. AC and rate of fire in AD&D, removing them from the game would change the play there, too.
But the game will play without them. The proof is that the game played without them in AD&D.
Bullgrit