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D&D4: Most Unique and Interesting Powers.
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<blockquote data-quote="Dannyalcatraz" data-source="post: 6842927" data-attributes="member: 19675"><p>In most of the games in which I have participated, as player or DM, few prisoners of any kind get taken. In D&D, spellcasters that do usually get stripped, gagged and bound, since that covers their dependence on the most common of the various components. This is done because there is almost always someone in the group familiar with the mechanics of spellcasting, and that particular vulnerability. And all traditional D&D spellcasters in all societies have that same issue.</p><p></p><p>But with Fey Step*, that guarantee of familiarity isn't there. It is one race's power, and unless they reveal it and/or someone figures it out, it will be feared and misunderstood. That will lead to overreaction.</p><p></p><p>To out it differently, imagine if only one race had wizards and clerics. Unless and until their dependence on spellcasting components became known, their foes probably would kill them at any opportunity. Look back at RW human history at the treatment of those deemed invested with magical abilities: across time, in most cultures, any suspected witch not your ally was killed if captured.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>* which never came up in our game</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6842927, member: 19675"] In most of the games in which I have participated, as player or DM, few prisoners of any kind get taken. In D&D, spellcasters that do usually get stripped, gagged and bound, since that covers their dependence on the most common of the various components. This is done because there is almost always someone in the group familiar with the mechanics of spellcasting, and that particular vulnerability. And all traditional D&D spellcasters in all societies have that same issue. But with Fey Step*, that guarantee of familiarity isn't there. It is one race's power, and unless they reveal it and/or someone figures it out, it will be feared and misunderstood. That will lead to overreaction. To out it differently, imagine if only one race had wizards and clerics. Unless and until their dependence on spellcasting components became known, their foes probably would kill them at any opportunity. Look back at RW human history at the treatment of those deemed invested with magical abilities: across time, in most cultures, any suspected witch not your ally was killed if captured. * which never came up in our game [/QUOTE]
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