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D&D4: Most Unique and Interesting Powers.
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<blockquote data-quote="Tony Vargas" data-source="post: 6843297" data-attributes="member: 996"><p>Spellcasting could always be stopped by binding & gagging, (except for 3e with enough metamagic). But 'at will' spell-like abilities had no components ('at will' not in the sense you could do them every round, though you usually could, but 'at will' in the sense that it was just an act of will), and couldn't be stopped. There weren't a lot of at-will teleporters besides Demons & Devils, though, and who minded killing instead of capturing them? </p><p></p><p>Teleportation was one of the things 4e got a good handle on. Rituals let you teleport long distances, but needed a circle on the receiving end, so scry/buff/teleport was dead on arrival. Powers that let you teleport were much shorter range and required LoS, just not LoE, which does come up now and then. Similar case with flying, no invisible/flying wizards raining destruction, but some cute powers incorporating flight, like the Warlock's Shadow Form.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6843297, member: 996"] Spellcasting could always be stopped by binding & gagging, (except for 3e with enough metamagic). But 'at will' spell-like abilities had no components ('at will' not in the sense you could do them every round, though you usually could, but 'at will' in the sense that it was just an act of will), and couldn't be stopped. There weren't a lot of at-will teleporters besides Demons & Devils, though, and who minded killing instead of capturing them? Teleportation was one of the things 4e got a good handle on. Rituals let you teleport long distances, but needed a circle on the receiving end, so scry/buff/teleport was dead on arrival. Powers that let you teleport were much shorter range and required LoS, just not LoE, which does come up now and then. Similar case with flying, no invisible/flying wizards raining destruction, but some cute powers incorporating flight, like the Warlock's Shadow Form. [/QUOTE]
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