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[D&D4E] Path of Enlightenment [OOC]
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<blockquote data-quote="covaithe" data-source="post: 4405162" data-attributes="member: 46559"><p>Here's a first take of Leng's character sheet. After some thought, I built him around a halberd instead of a single sword, since it fits his theme of lower-than-average dexterity better. 14 AC, ouch!</p><p></p><p></p><p>[sblock=Lucky Leng, Human Fighter 2]</p><p></p><p>Initiative: +2</p><p>Senses: Perception +2</p><p>Alignment: Lawful good</p><p>Languages: Common, ?</p><p></p><p>Str 18 (+4) </p><p>Dex 12 (+1) </p><p>Con 16 (+3)</p><p>Int 10 (+0) </p><p>Wis 12 (+1) </p><p>Cha 10 (+0)</p><p></p><p>HP 37; Bloodied 18; Healing Surge 9 (12/day)</p><p>AC 14; Fort 18, Ref 13, Will 13 </p><p>Speed 6</p><p>Action Points 1</p><p></p><p>Skills: </p><p>Acrobatics +2, Arcana +1, Athletics +10<em>t</em>, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +9<em>t</em>, Heal +7<em>t</em>, History +1, Insight +2, Intimidate +1, Nature +2, Perception +2, Religion +1, Stealth +2, Streetwise +6<em>t</em>, Thievery +2</p><p><em>t</em> = Trained Skill</p><p></p><p>Feats: <ul> <li data-xf-list-type="ul">Human perseverance: +1 to saving throws</li> <li data-xf-list-type="ul">Power attack: can choose to trade -2 to attack for +2 (+3 for 2-handed) damage</li> <li data-xf-list-type="ul">Potent challenge: add con mod to opportunity attack damage. </li> <li data-xf-list-type="ul">Innate martial arts: allows unarmed basic melee attack, see below. Also, +1 when attempting to grab.</li> <li data-xf-list-type="ul">Martial arts training: Treat your fists as weapons. Allows the use of weapon powers while unarmed. </li> </ul><p></p><p>Gear:</p><p>[code]</p><p>Cost Weight Item</p><p> n/a 15 leather armor</p><p> n/a 12 halberd</p><p>???g ? gold</p><p>[/code]</p><p></p><p>Racial and class features: <ul> <li data-xf-list-type="ul">Proficiencies: Cloth, leather, hide, chainmail, scale, light shield, heavy shield, simple melee, military melee, simple ranged, military ranged</li> <li data-xf-list-type="ul">Human Bonuses: One extra feat, one extra trained skill, one extra at-will power</li> <li data-xf-list-type="ul">Combat challenge: Can mark an enemy with attack. Marked enemy takes -2 to attacks that do not include you. When adjacent marked enemy shifts or makes an attack that doesn't include you, make a basic melee attack as an immediate interrupt. </li> <li data-xf-list-type="ul">Combat superiority: Add wisdom mod to opportunity attack rolls. If the OA was provoked by a move and hits, that enemy stops moving. </li> <li data-xf-list-type="ul">Fighter weapon talent: +1 to attack with 2-handed weapons</li> </ul><p></p><p>Powers</p><p>-----------------------------------------------------------------</p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong><span style="color: seagreen">basic melee attack (halberd) (standard; at will, martial, weapon)</span></strong></p><p> +8 vs AC; 1d10+4 damage. </p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong><span style="color: seagreen">basic melee attack (unarmed) (standard; at will, martial)</span></strong></p><p> +8 vs AC; 1d4+4 damage. </p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong><span style="color: seagreen">Cleave (standard; at will, martial, weapon)</span></strong></p><p> +8 vs AC; 1d10+4 damage and an adjacent enemy takes 4 damage. </p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong><span style="color: SeaGreen">Reaping Strike (standard; at-will, martial, weapon)</span></strong></p><p> +8 vs AC; <strong>Hit:</strong> 1d10+4 damage <strong>Miss:</strong> 4 damage</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong><span style="color: SeaGreen">Sure Strike (standard; at-will, martial, weapon)</span></strong></p><p> +10 vs AC; 1d10 damage</p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong><span style="color: Red">Spinning Sweep (standard; encounter, martial, weapon)</span></strong></p><p> +8 vs AC; 1d10+4 damage and you knock the target prone. </p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong><span style="color: silver">Comeback Strike (standard; daily, martial, weapon, reliable)</span></strong></p><p> +8 vs AC; 2d10+4 damage and you can spend a healing surge</p><p></p><p> <strong><span style="color: silver">Boundless Endurance(minor; daily, personal, healing, martial, stance)</span></strong></p><p> <strong>Effect:</strong> you gain regeneration 5 when you are bloodied</p><p></p><p>-----------------------------------------------------------------</p><p></p><p>[sblock=Appearance]Lucky Leng is tall and bony, with callused hands and slighly lumpy features. He moves awkwardly and tends to duck his head a lot when speaking or entering buildings. He often has food stains down the front of his simple brown tunic. </p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4405162, member: 46559"] Here's a first take of Leng's character sheet. After some thought, I built him around a halberd instead of a single sword, since it fits his theme of lower-than-average dexterity better. 14 AC, ouch! [sblock=Lucky Leng, Human Fighter 2] Initiative: +2 Senses: Perception +2 Alignment: Lawful good Languages: Common, ? Str 18 (+4) Dex 12 (+1) Con 16 (+3) Int 10 (+0) Wis 12 (+1) Cha 10 (+0) HP 37; Bloodied 18; Healing Surge 9 (12/day) AC 14; Fort 18, Ref 13, Will 13 Speed 6 Action Points 1 Skills: Acrobatics +2, Arcana +1, Athletics +10[i]t[/i], Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +9[i]t[/i], Heal +7[i]t[/i], History +1, Insight +2, Intimidate +1, Nature +2, Perception +2, Religion +1, Stealth +2, Streetwise +6[i]t[/i], Thievery +2 [i]t[/i] = Trained Skill Feats: [list] [*]Human perseverance: +1 to saving throws [*]Power attack: can choose to trade -2 to attack for +2 (+3 for 2-handed) damage [*]Potent challenge: add con mod to opportunity attack damage. [*]Innate martial arts: allows unarmed basic melee attack, see below. Also, +1 when attempting to grab. [*]Martial arts training: Treat your fists as weapons. Allows the use of weapon powers while unarmed. [/list] Gear: [code] Cost Weight Item n/a 15 leather armor n/a 12 halberd ???g ? gold [/code] Racial and class features:[list] [*]Proficiencies: Cloth, leather, hide, chainmail, scale, light shield, heavy shield, simple melee, military melee, simple ranged, military ranged [*]Human Bonuses: One extra feat, one extra trained skill, one extra at-will power [*]Combat challenge: Can mark an enemy with attack. Marked enemy takes -2 to attacks that do not include you. When adjacent marked enemy shifts or makes an attack that doesn't include you, make a basic melee attack as an immediate interrupt. [*]Combat superiority: Add wisdom mod to opportunity attack rolls. If the OA was provoked by a move and hits, that enemy stops moving. [*]Fighter weapon talent: +1 to attack with 2-handed weapons [/list] Powers ----------------------------------------------------------------- :bmelee: [B][color=seagreen]basic melee attack (halberd) (standard; at will, martial, weapon)[/color][/B] +8 vs AC; 1d10+4 damage. :bmelee: [B][color=seagreen]basic melee attack (unarmed) (standard; at will, martial)[/color][/B] +8 vs AC; 1d4+4 damage. :melee: [B][color=seagreen]Cleave (standard; at will, martial, weapon)[/color][/B] +8 vs AC; 1d10+4 damage and an adjacent enemy takes 4 damage. :melee: [B][COLOR=SeaGreen]Reaping Strike (standard; at-will, martial, weapon)[/COLOR][/B] +8 vs AC; [b]Hit:[/b] 1d10+4 damage [b]Miss:[/b] 4 damage :melee: [B][COLOR=SeaGreen]Sure Strike (standard; at-will, martial, weapon)[/COLOR][/B] +10 vs AC; 1d10 damage :melee: [B][COLOR=Red]Spinning Sweep (standard; encounter, martial, weapon)[/COLOR][/B] +8 vs AC; 1d10+4 damage and you knock the target prone. :melee: [B][COLOR=silver]Comeback Strike (standard; daily, martial, weapon, reliable)[/COLOR][/B] +8 vs AC; 2d10+4 damage and you can spend a healing surge [B][COLOR=silver]Boundless Endurance(minor; daily, personal, healing, martial, stance)[/COLOR][/B] [b]Effect:[/b] you gain regeneration 5 when you are bloodied ----------------------------------------------------------------- [sblock=Appearance]Lucky Leng is tall and bony, with callused hands and slighly lumpy features. He moves awkwardly and tends to duck his head a lot when speaking or entering buildings. He often has food stains down the front of his simple brown tunic. [/sblock] [/sblock] [/QUOTE]
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