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D&D4E: Resource Management between Encounters
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<blockquote data-quote="theredrobedwizard" data-source="post: 3845063" data-attributes="member: 21340"><p>Gleaning what hints we can from Star Wars: Saga Edition, each character will have a Second Wind which will allow them to heal once per day (more, if Feats and Talents are spent) an amount equal to either their Constitution score OR 1/3 their maximum HP, whichever is greater.</p><p></p><p>I have a feeling that some Clerical healing will give people extra Second Winds, thus forcing them to use up their own actions to heal, leaving the Cleric free to have their own fun. Course, the Cleric'll probably have some nifty healing abilities like:</p><p></p><p>At Will</p><p>Healing Surge: Whenever you score a critical hit you may spend a swift action to heal an ally within 2 squares an amount of damage equal to (Cleric Level)d8+(Charisma Modifier).</p><p></p><p>Per Encounter </p><p>Divine Inspiration: As a Move action, target a number of allies within 6 squares equal to 1+Wisdom Modifier, each of them gains an extra use of their Second Wind for the day. If the targets do not use this extra use by the end of the encounter, it is lost.</p><p></p><p>Per Day</p><p>Healing Cascade: After spending 1 minute in prayer, you may target as many allies as you wish within 6 squares. Each of them heals an amount of damage equal to (Cleric Level x Charisma Score). No one character may benefit from more than two Healing Cascades per day.</p><p></p><p>-TRRW</p></blockquote><p></p>
[QUOTE="theredrobedwizard, post: 3845063, member: 21340"] Gleaning what hints we can from Star Wars: Saga Edition, each character will have a Second Wind which will allow them to heal once per day (more, if Feats and Talents are spent) an amount equal to either their Constitution score OR 1/3 their maximum HP, whichever is greater. I have a feeling that some Clerical healing will give people extra Second Winds, thus forcing them to use up their own actions to heal, leaving the Cleric free to have their own fun. Course, the Cleric'll probably have some nifty healing abilities like: At Will Healing Surge: Whenever you score a critical hit you may spend a swift action to heal an ally within 2 squares an amount of damage equal to (Cleric Level)d8+(Charisma Modifier). Per Encounter Divine Inspiration: As a Move action, target a number of allies within 6 squares equal to 1+Wisdom Modifier, each of them gains an extra use of their Second Wind for the day. If the targets do not use this extra use by the end of the encounter, it is lost. Per Day Healing Cascade: After spending 1 minute in prayer, you may target as many allies as you wish within 6 squares. Each of them heals an amount of damage equal to (Cleric Level x Charisma Score). No one character may benefit from more than two Healing Cascades per day. -TRRW [/QUOTE]
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