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D&D4E: Resource Management between Encounters
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<blockquote data-quote="Irda Ranger" data-source="post: 3845172" data-attributes="member: 1003"><p>It's been said that a Wizard who has blown all of his per-day spells will still be at 80% effectiveness. I read that as "80% damage-dealing effectiveness", since I expect that most of what 3E calls "utility spells" will still be spells, so he'll probably be at 80% combat power and 10% (just Skills and equipment) non-combat power. </p><p></p><p>I expect a cleric will be the same, and that you may think 4E is "pretty undramatic." The reason I say this is because in the podcasts I've listened to the designers have been fairly hostile to the concept of "three cake-walks, followed by a life-or-death fight", which is what "four CR appropriate encounters" look like on a per-day balance basis. The designers specifically want each fight to be dramatic and "to the death"; which requires that characters be able to regenerate most (80%?) of their effectiveness between fights.</p><p></p><p>I expect that characters will be limited by some resource; just not clerical healing spells. We can't say what it is yet, at this time though. Perhaps the designers are specifically leaving that to the GM to provide an "in game" reason for stopping, such as running out of torches, or sundown bringing out the baddies the PC's aren't powerful enough to deal with yet.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3845172, member: 1003"] It's been said that a Wizard who has blown all of his per-day spells will still be at 80% effectiveness. I read that as "80% damage-dealing effectiveness", since I expect that most of what 3E calls "utility spells" will still be spells, so he'll probably be at 80% combat power and 10% (just Skills and equipment) non-combat power. I expect a cleric will be the same, and that you may think 4E is "pretty undramatic." The reason I say this is because in the podcasts I've listened to the designers have been fairly hostile to the concept of "three cake-walks, followed by a life-or-death fight", which is what "four CR appropriate encounters" look like on a per-day balance basis. The designers specifically want each fight to be dramatic and "to the death"; which requires that characters be able to regenerate most (80%?) of their effectiveness between fights. I expect that characters will be limited by some resource; just not clerical healing spells. We can't say what it is yet, at this time though. Perhaps the designers are specifically leaving that to the GM to provide an "in game" reason for stopping, such as running out of torches, or sundown bringing out the baddies the PC's aren't powerful enough to deal with yet. [/QUOTE]
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