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D&D5e (2014) Out of the Abyss
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<blockquote data-quote="mikeawmids1" data-source="post: 9866547" data-attributes="member: 7030604"><p><strong><u>Harpers Session 1</u></strong></p><p></p><p>A new group of <em>(lvl8)</em> heroes are summoned to the city of <strong>Waterdeep</strong> to form an elite <em>(lol)</em> taskforce. <strong>Lia Silverstar</strong> is a bubbly young half-elf sorlock, venturing out from the <strong>Temple of Sune</strong> for the first time in her life <em>(how exactly she reached the lofty heights of level 8 without ever leaving the temple grounds is cause for much discourse)</em>. <strong>Karnock the Legend</strong> is a loud and brash half-orc fighter enamored with his own legacy. <strong>Fapp Longwood</strong> is a reticent wood elf ranger, uncomfortable surrounded by the hustle and bustle of the big city. Finally, <strong>Harper d'Agent</strong> <em>(half-elf bard)</em> is... well, tardy, arriving much later than the others, his garish, multi-coloured cloak billowing dramatically when he eventually makes his grand entrance.</p><p></p><p>Before being briefed on the real mission, our party must demonstrate they can work together by capturing the <strong>Zhentarim</strong> agent <strong>Elrond Bruhar</strong>. We scope out the Zhent safehouse and devise a cunning ruse; we gain entrance by masquerading as drug dealers looking to offload a shipment of the wacky tobaccy.</p><p></p><p>Once we are in inside however, the Zhents turn on us. Why pay for something they can steal? They are super annoyed when they realise there are no drugs. Also; level 8, bitches. We take out the Zhents without breaking a sweat. Karnock picks up a grown-ass man and smashes him into the floor until the flagstones shatter. Puny Zhent!</p><p></p><p><a href="https://i.postimg.cc/W1B7PXC7/81fb89cdfa3b1bee0d4a8593e643c0b9.jpg" target="_blank"><img src="https://i.postimg.cc/W1B7PXC7/81fb89cdfa3b1bee0d4a8593e643c0b9.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p></p><p>One guy legs it. Karnock roars at Fapp to take out the fleeing man, but Fapp lets him get away. Live and Let Live, and all that hippy BS. He immediately regrets this decision as the alarm is raised.</p><p></p><p>Fapp hangs back to deal with any reinforcements, while the rest of the party rush upstairs to apprehend Bruhar. The safehouse is a six-storey tenement, so there are a LOT of stairs. Without warning, a <em>Lightning Bolt</em> strikes Karnock in the chest. Bruhar looks down from a balcony overhead, flanked by a wizard <em>(wearing a very pointy hat)</em> and a buff-looking bodyguard. Hair still smoking, Karnock hurls the bodyguard over the balcony, then tosses the wizard off after him. It's a 60ft drop to the ground, but the bodyguard shakes off 6d6 falling damage like it's nothing. The wizard casts <em>Feather Fall</em>. Harper <em>Dispels Magic</em>. Gravity reasserts its hold on the wizard and he falls away with a despairing wail. The bodyguard charges toward Fapp. The wily ranger jumps out the nearest window, preferring 1d6 falling damage to 4x melee attacks from that brute.</p><p></p><p>Soon only Bruhar is left standing. He utters a code phrase identifying himself as an undercover <strong>Harper</strong> operative. Did our handlers already know about Bruhar's true loyalties - and if yes, why did they keep us in the dark? We bundle our target through a <em>Dimension Door</em> and escort him back to the Harpers HQ for our debrief.</p><p></p><p><strong>TBC</strong></p></blockquote><p></p>
[QUOTE="mikeawmids1, post: 9866547, member: 7030604"] [B][U]Harpers Session 1[/U][/B] A new group of [I](lvl8)[/I] heroes are summoned to the city of [B]Waterdeep[/B] to form an elite [I](lol)[/I] taskforce. [B]Lia Silverstar[/B] is a bubbly young half-elf sorlock, venturing out from the [B]Temple of Sune[/B] for the first time in her life [I](how exactly she reached the lofty heights of level 8 without ever leaving the temple grounds is cause for much discourse)[/I]. [B]Karnock the Legend[/B] is a loud and brash half-orc fighter enamored with his own legacy. [B]Fapp Longwood[/B] is a reticent wood elf ranger, uncomfortable surrounded by the hustle and bustle of the big city. Finally, [B]Harper d'Agent[/B] [I](half-elf bard)[/I] is... well, tardy, arriving much later than the others, his garish, multi-coloured cloak billowing dramatically when he eventually makes his grand entrance. Before being briefed on the real mission, our party must demonstrate they can work together by capturing the [B]Zhentarim[/B] agent [B]Elrond Bruhar[/B]. We scope out the Zhent safehouse and devise a cunning ruse; we gain entrance by masquerading as drug dealers looking to offload a shipment of the wacky tobaccy. Once we are in inside however, the Zhents turn on us. Why pay for something they can steal? They are super annoyed when they realise there are no drugs. Also; level 8, bitches. We take out the Zhents without breaking a sweat. Karnock picks up a grown-ass man and smashes him into the floor until the flagstones shatter. Puny Zhent! [URL='https://i.postimg.cc/W1B7PXC7/81fb89cdfa3b1bee0d4a8593e643c0b9.jpg'][IMG]https://i.postimg.cc/W1B7PXC7/81fb89cdfa3b1bee0d4a8593e643c0b9.jpg[/IMG][/URL] One guy legs it. Karnock roars at Fapp to take out the fleeing man, but Fapp lets him get away. Live and Let Live, and all that hippy BS. He immediately regrets this decision as the alarm is raised. Fapp hangs back to deal with any reinforcements, while the rest of the party rush upstairs to apprehend Bruhar. The safehouse is a six-storey tenement, so there are a LOT of stairs. Without warning, a [I]Lightning Bolt[/I] strikes Karnock in the chest. Bruhar looks down from a balcony overhead, flanked by a wizard [I](wearing a very pointy hat)[/I] and a buff-looking bodyguard. Hair still smoking, Karnock hurls the bodyguard over the balcony, then tosses the wizard off after him. It's a 60ft drop to the ground, but the bodyguard shakes off 6d6 falling damage like it's nothing. The wizard casts [I]Feather Fall[/I]. Harper [I]Dispels Magic[/I]. Gravity reasserts its hold on the wizard and he falls away with a despairing wail. The bodyguard charges toward Fapp. The wily ranger jumps out the nearest window, preferring 1d6 falling damage to 4x melee attacks from that brute. Soon only Bruhar is left standing. He utters a code phrase identifying himself as an undercover [B]Harper[/B] operative. Did our handlers already know about Bruhar's true loyalties - and if yes, why did they keep us in the dark? We bundle our target through a [I]Dimension Door[/I] and escort him back to the Harpers HQ for our debrief. [B]TBC[/B] [/QUOTE]
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