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D&D5e (2014) Out of the Abyss
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<blockquote data-quote="mikeawmids1" data-source="post: 9875498" data-attributes="member: 7030604"><p><strong><u>Harpers Session 2</u></strong></p><p></p><p>Having extracted deep cover agent <strong>Elrond Bruhar</strong> from Zhent territory, our heroes return to the Harper safehouse for debriefing. <strong>The Handler</strong> is not impressed with the amount of collateral damage caused, nor the abundance of witnesses who can finger us for the strike. <strong>Karnock the Legend</strong> does not respond well to criticism. Their argument is interrupted when a guard staggers in with an arrow through his shoulder. The Zhentarim are launching a counter-attack, lead by the big bastard Karnock threw off a building!</p><p></p><p><strong>Robin Shyte</strong> <em>(Halfing Rogue 8, played by Alex)</em> joins the party, but there is no <strong>Harper d'Ajent</strong> this week, as Tom had to work late.</p><p></p><p><strong>Lia</strong> smashes a window to return fire. This does nothing to endear us to The Handler - do we not know how much glass costs, not to mention the call-out fee for the glazier?! <strong>Fapp</strong> checks the back door, and - sure enough - there are more Zhents lurking in the alley. Fapp barricades the door.</p><p></p><p>The front of the safehouse is now on fire. The heroes retreat, but the back door is blocked, so they head upstairs. Karnock hurls The Handler's bed out the window, crushing the Zhent champion. The flames are spreading and the building is surrounded. Things are looking grim for our heroes - when suddenly, the <strong>Lords of Waterdeep</strong> appear > freeze time > put out the fire > and sanction everyone involved for causing a ruckus. Suitably chastised, the Zhents disperse.</p><p></p><p>There has not been open conflict between rival factions for many years, so why the increased tension all of a sudden? It probably has something to do with the rumours that the goddess <strong>Lilaria</strong> has been reborn, and is gallavanting around the countryside with a group of perfomers, spreading joy wherever she goes. Both the Harpers and the Zhentarim are racing to find the goddes first, and thanks to new intel from Elrond, the Harpers have the upper hand! A civilian caravan was attacked outside the city, and our heroes are sent to investigate.</p><p></p><p>Exhausted from dealing with our naughty word, The Handler wants nothing more than to go to bed, but his bed is out in the street. Several hobos are using it for an impromptu screw party. It's Dirty Mike and the Boys!</p><p></p><p>Everyone gets a Rare magic item!</p><p></p><p><a href="https://i.postimg.cc/X7hGxT6b/l0j-5Ws-Xor-E6Lp7P4T3Oy-MUNT3mvq7ezg-ULUBx66a-K8.jpg" target="_blank"><img src="https://i.postimg.cc/X7hGxT6b/l0j-5Ws-Xor-E6Lp7P4T3Oy-MUNT3mvq7ezg-ULUBx66a-K8.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p></p><p>The crew leave Waterdeep. Fapp interrupts a bear shitting in the woods to ask for directions to the ambush site. We find bodies, blood and fresh tracks leading into the undergrowth. Robin scouts ahead and finds seven thugs recovering from a battle. Robin casts <em>Prestidigitation</em> to make the number 7 appear on the trunk of a tree. We are all mightily bamboozled by the numerate topiary, until the seven thugs attack, and all becomes lucid. Fapp gets magically missiled. Lia summons a <em>Spirit Guardian</em>. Karnock smash! The leader of the thugs gets a beehive stuck on his head and goes into anaphylactic shock. If only he had his EpiPen!</p><p></p><p>We search the bodies and find infomation suggesting Lilaria and her troupe are somewhere in the Grey Hills!</p><p></p><p><strong>TBC</strong></p></blockquote><p></p>
[QUOTE="mikeawmids1, post: 9875498, member: 7030604"] [B][U]Harpers Session 2[/U][/B] Having extracted deep cover agent [B]Elrond Bruhar[/B] from Zhent territory, our heroes return to the Harper safehouse for debriefing. [B]The Handler[/B] is not impressed with the amount of collateral damage caused, nor the abundance of witnesses who can finger us for the strike. [B]Karnock the Legend[/B] does not respond well to criticism. Their argument is interrupted when a guard staggers in with an arrow through his shoulder. The Zhentarim are launching a counter-attack, lead by the big bastard Karnock threw off a building! [B]Robin Shyte[/B] [I](Halfing Rogue 8, played by Alex)[/I] joins the party, but there is no [B]Harper d'Ajent[/B] this week, as Tom had to work late. [B]Lia[/B] smashes a window to return fire. This does nothing to endear us to The Handler - do we not know how much glass costs, not to mention the call-out fee for the glazier?! [B]Fapp[/B] checks the back door, and - sure enough - there are more Zhents lurking in the alley. Fapp barricades the door. The front of the safehouse is now on fire. The heroes retreat, but the back door is blocked, so they head upstairs. Karnock hurls The Handler's bed out the window, crushing the Zhent champion. The flames are spreading and the building is surrounded. Things are looking grim for our heroes - when suddenly, the [B]Lords of Waterdeep[/B] appear > freeze time > put out the fire > and sanction everyone involved for causing a ruckus. Suitably chastised, the Zhents disperse. There has not been open conflict between rival factions for many years, so why the increased tension all of a sudden? It probably has something to do with the rumours that the goddess [B]Lilaria[/B] has been reborn, and is gallavanting around the countryside with a group of perfomers, spreading joy wherever she goes. Both the Harpers and the Zhentarim are racing to find the goddes first, and thanks to new intel from Elrond, the Harpers have the upper hand! A civilian caravan was attacked outside the city, and our heroes are sent to investigate. Exhausted from dealing with our naughty word, The Handler wants nothing more than to go to bed, but his bed is out in the street. Several hobos are using it for an impromptu screw party. It's Dirty Mike and the Boys! Everyone gets a Rare magic item! [URL='https://i.postimg.cc/X7hGxT6b/l0j-5Ws-Xor-E6Lp7P4T3Oy-MUNT3mvq7ezg-ULUBx66a-K8.jpg'][IMG]https://i.postimg.cc/X7hGxT6b/l0j-5Ws-Xor-E6Lp7P4T3Oy-MUNT3mvq7ezg-ULUBx66a-K8.jpg[/IMG][/URL] The crew leave Waterdeep. Fapp interrupts a bear shitting in the woods to ask for directions to the ambush site. We find bodies, blood and fresh tracks leading into the undergrowth. Robin scouts ahead and finds seven thugs recovering from a battle. Robin casts [I]Prestidigitation[/I] to make the number 7 appear on the trunk of a tree. We are all mightily bamboozled by the numerate topiary, until the seven thugs attack, and all becomes lucid. Fapp gets magically missiled. Lia summons a [I]Spirit Guardian[/I]. Karnock smash! The leader of the thugs gets a beehive stuck on his head and goes into anaphylactic shock. If only he had his EpiPen! We search the bodies and find infomation suggesting Lilaria and her troupe are somewhere in the Grey Hills! [B]TBC[/B] [/QUOTE]
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