Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D5e Dropping to 0 HP Alt Rules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quartz" data-source="post: 8273465" data-attributes="member: 40552"><p>Ask yourself this question: faced with such penalties, why would I want to play a frontline PC? Your system disadvantages the front line considerably. An unlucky hit can take anyone down and then you're out for at least 3 rounds without outside intervention and even if you do get help you're still in trouble. That way lies a death spiral. And it's unfun for the player of the the frontline PC.</p><p></p><p>Getting up after being knocked down is not a problem IMHO. The first time. Think of it as a boxing match. Many boxers get knocked down once only to go on to win, but boxers who get knocked down multiple times seldom go on to win. If you persist with this you might want to add a class feature to the frontline types to negate the first knockdown. Something like</p><p></p><p><strong>Grit</strong>: when you are reduced to 0 HP but not killed outright you may move a maximum of 10' but lose any unspent Actions, Bonus Actions, and Reactions and you start the following round with HP equal to your Proficiency Bonus plus your current HD. Once you use this ability you may not use it again until you have finished a Short Rest or a Long Rest. </p><p></p><p>Or you could repurpose Action Surge.</p></blockquote><p></p>
[QUOTE="Quartz, post: 8273465, member: 40552"] Ask yourself this question: faced with such penalties, why would I want to play a frontline PC? Your system disadvantages the front line considerably. An unlucky hit can take anyone down and then you're out for at least 3 rounds without outside intervention and even if you do get help you're still in trouble. That way lies a death spiral. And it's unfun for the player of the the frontline PC. Getting up after being knocked down is not a problem IMHO. The first time. Think of it as a boxing match. Many boxers get knocked down once only to go on to win, but boxers who get knocked down multiple times seldom go on to win. If you persist with this you might want to add a class feature to the frontline types to negate the first knockdown. Something like [B]Grit[/B]: when you are reduced to 0 HP but not killed outright you may move a maximum of 10' but lose any unspent Actions, Bonus Actions, and Reactions and you start the following round with HP equal to your Proficiency Bonus plus your current HD. Once you use this ability you may not use it again until you have finished a Short Rest or a Long Rest. Or you could repurpose Action Surge. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D5e Dropping to 0 HP Alt Rules
Top