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D&D5E Duergar PC Race Suggestions
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<blockquote data-quote="pu6elist" data-source="post: 6503734" data-attributes="member: 6787512"><p>Alright, so here is my take on the duergar:</p><p></p><p>Apart from standard dwarven abilities (only the weapon proficiencies are changed):</p><p></p><p>STR: +1</p><p>Tool Proficiencies: one of smith's tools, mason's tools, poisoner's kit.</p><p>Combat Training: proficiency with throwing hammer, warhammer, war pick, and crossbow.</p><p>Languages: Common, Dwarven, Undercommon</p><p>Darkvision enhanced out to 120' (that's what the Drow have).</p><p>Sunlight Sensitivity: this is a biggie must if the player wants to use this race.</p><p>Duergar Magic: Enlarge and Invisibility 1/day both at 3-rd lvl, INT is the casting ability</p><p>Duergar Resilience: Advantage against mind controlling enchantments and illusions, resistance vs. psionic damage.</p><p></p><p>My reasoning: I think the darkvision/light sensitivity is self-explanatory. Tool proficiencies also. The resistance against the mind-flyer type of spells is due to their history of slaves to the illithids. Their magical abilities are both equally important and are both spells that require a 3-rd lvl Wizard. Their combat training is more suited to the Underdark. Regarding the +1 I wondered a lot. Now, they are nowhere near intelligent, and whatever charisma they might have had, they lost it during the enslavement. Wisdom will make them kind of like the hill dwarfs and I think the idea here is to have some variety. I thought about giving them immunity vs. mind controlling enchantments and illusions plus medium armor and shields and not giving them any +1 at all. I also thought about dexterity, but come on! So, since they are described as so resilient, I ended up with STR, but only +1, since they have those 2 spells and the mind control/psionic resistance. </p><p></p><p>Still, I'd like to know your opinion on the following options:</p><p>1) Mind control immunity, medium armor + shields training and no +1 whatsoever;</p><p>2) Only resistance/advantage to mind control and +1WIS or +1STR;</p><p>2a) with medium armor and shields;</p><p>2b) without medium armor and shields;</p><p>3) Still, if anyone thinks they deserve a +1DEX and has a good argument, let me know.</p><p></p><p>Thanks for your opinion in advance!</p><p></p><p>P.S. I tried only using the info in the MM and the suggestions for a new subrace in the DMG.</p></blockquote><p></p>
[QUOTE="pu6elist, post: 6503734, member: 6787512"] Alright, so here is my take on the duergar: Apart from standard dwarven abilities (only the weapon proficiencies are changed): STR: +1 Tool Proficiencies: one of smith's tools, mason's tools, poisoner's kit. Combat Training: proficiency with throwing hammer, warhammer, war pick, and crossbow. Languages: Common, Dwarven, Undercommon Darkvision enhanced out to 120' (that's what the Drow have). Sunlight Sensitivity: this is a biggie must if the player wants to use this race. Duergar Magic: Enlarge and Invisibility 1/day both at 3-rd lvl, INT is the casting ability Duergar Resilience: Advantage against mind controlling enchantments and illusions, resistance vs. psionic damage. My reasoning: I think the darkvision/light sensitivity is self-explanatory. Tool proficiencies also. The resistance against the mind-flyer type of spells is due to their history of slaves to the illithids. Their magical abilities are both equally important and are both spells that require a 3-rd lvl Wizard. Their combat training is more suited to the Underdark. Regarding the +1 I wondered a lot. Now, they are nowhere near intelligent, and whatever charisma they might have had, they lost it during the enslavement. Wisdom will make them kind of like the hill dwarfs and I think the idea here is to have some variety. I thought about giving them immunity vs. mind controlling enchantments and illusions plus medium armor and shields and not giving them any +1 at all. I also thought about dexterity, but come on! So, since they are described as so resilient, I ended up with STR, but only +1, since they have those 2 spells and the mind control/psionic resistance. Still, I'd like to know your opinion on the following options: 1) Mind control immunity, medium armor + shields training and no +1 whatsoever; 2) Only resistance/advantage to mind control and +1WIS or +1STR; 2a) with medium armor and shields; 2b) without medium armor and shields; 3) Still, if anyone thinks they deserve a +1DEX and has a good argument, let me know. Thanks for your opinion in advance! P.S. I tried only using the info in the MM and the suggestions for a new subrace in the DMG. [/QUOTE]
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