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D&D5E Duergar PC Race Suggestions
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6517448" data-attributes="member: 31506"><p>I'm running a 5E Golarion game. In my game, duergar and dwarves have the exact same stats. The Duergar were originally a clain of dwarves who turned their backs on the dwarven patrons, and took up the worship of Droskar, lord of toil. It twisted the qualities of dwarves into perverse mirrors of themselves. The dwarven love of hearth, home and clan turned into paranoia and xenophobia. Dwarven love of gold and gems to create beautiful works suitable to last the ages turned into base greed. Their proud work ethic became slaving away to mass produce cheap goods to satisfy their dark god. The other dwarf clans view them with a mix of disgust, horror and pity - for there are many races who are not dwarf... Duergar are "un-dwarf". </p><p></p><p>If you are new, I would just use the player's choice of mountain or hill dwarf as stats. Sunlight Sensitivity is either nigh crippling, or a non-issue in an underdark/primarily dungeon campaign, so consider saying that while other duergar might have it, the PC does not. Same with their psionic abilities. In 1st/2nd edition, the Underdark had strange magical energy running through it. Its what partially prevented the decay of drow items and granted magical abilities to various races. Without exposure, the player would lose them.</p><p></p><p>I would allow their PC to regain some with a feat as someone else suggested. </p><p></p><p>Level 1) Psychic Crush (30' range, Int save, d6 psychic damage, unable to take reacts on a failure)</p><p>Level 3) Enlarge 1x day (self only)</p><p>Level 5) Invisibility 1x day (self only)</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6517448, member: 31506"] I'm running a 5E Golarion game. In my game, duergar and dwarves have the exact same stats. The Duergar were originally a clain of dwarves who turned their backs on the dwarven patrons, and took up the worship of Droskar, lord of toil. It twisted the qualities of dwarves into perverse mirrors of themselves. The dwarven love of hearth, home and clan turned into paranoia and xenophobia. Dwarven love of gold and gems to create beautiful works suitable to last the ages turned into base greed. Their proud work ethic became slaving away to mass produce cheap goods to satisfy their dark god. The other dwarf clans view them with a mix of disgust, horror and pity - for there are many races who are not dwarf... Duergar are "un-dwarf". If you are new, I would just use the player's choice of mountain or hill dwarf as stats. Sunlight Sensitivity is either nigh crippling, or a non-issue in an underdark/primarily dungeon campaign, so consider saying that while other duergar might have it, the PC does not. Same with their psionic abilities. In 1st/2nd edition, the Underdark had strange magical energy running through it. Its what partially prevented the decay of drow items and granted magical abilities to various races. Without exposure, the player would lose them. I would allow their PC to regain some with a feat as someone else suggested. Level 1) Psychic Crush (30' range, Int save, d6 psychic damage, unable to take reacts on a failure) Level 3) Enlarge 1x day (self only) Level 5) Invisibility 1x day (self only) [/QUOTE]
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