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<blockquote data-quote="Fenris-77" data-source="post: 7992395" data-attributes="member: 6993955"><p>You'll notice I said more passive players. PbtA has some built in mechanics that change the expectations of the players around what they should be doing, and what to expect as far as framing goes. Also, success with consequences is baked in. You certainly can play D&D in a similar fashion, you do and I do for example, but it's not baked in in quite the same way. So while it's true that "there is nothing about D&D that has to get in the way of that<strong>", </strong>I would also submit that there is very little that actively encourages it either.</p><p></p><p>I'm also not strictly talking about moves when I'm talking about the allocation of narrative responsibility either. Right in the original AW game rules the suggestion is made that the players should be regularly responsible for the description of things, and that the specifically that GM use the players as a resource in this way. That is really not the case for D&D. It certainly is narrative control though, as those descriptions are what suggests action.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7992395, member: 6993955"] You'll notice I said more passive players. PbtA has some built in mechanics that change the expectations of the players around what they should be doing, and what to expect as far as framing goes. Also, success with consequences is baked in. You certainly can play D&D in a similar fashion, you do and I do for example, but it's not baked in in quite the same way. So while it's true that "there is nothing about D&D that has to get in the way of that[B]", [/B]I would also submit that there is very little that actively encourages it either. I'm also not strictly talking about moves when I'm talking about the allocation of narrative responsibility either. Right in the original AW game rules the suggestion is made that the players should be regularly responsible for the description of things, and that the specifically that GM use the players as a resource in this way. That is really not the case for D&D. It certainly is narrative control though, as those descriptions are what suggests action. [/QUOTE]
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