Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
D&Detox
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7994159" data-attributes="member: 42582"><p>It's kind of you to say so!</p><p></p><p>I played very little 3E D&D, and so the developments you describe here are things I know <em>of </em>rather than things I myself know. I moved from AD&D to Rolemaster in 1990, and RM was my main game through to the end of 2008. In that time I also played bits-and-pieces of AD&D 2nd ed, RQ and other BRP games, and a few convention one-shots.</p><p></p><p>RM has a fairly intricate skill system, but in its fundamentals I don't think it reflects what you describe above, because it doesn't take a great deal of mastery in the 3E sense to build a characer: you just need to get high numbers in the skills you want to use! (There is mastery in learning how the rules of PC build actually work - eg how to calculate the costs of skill ranks purchased and the bonus that results - but that's not the same as the hunting around for bonuses that you describe.)</p><p></p><p>And with the use of skills in RM - at least as we played it - the focus is always on the fiction. It's not as tight as "moves" in PbtA (<em>to do it, you do it</em>) but it's not as disconnected from the fiction as I often see 3E described (as an observer of 3E, Diplomacy skill seems to be one poster child for this; personally I also think Natural Armour is another site of that disconnect but that's more controversial).</p><p></p><p>4e, as I encountered it and as my group has played it, was obviously a "fiction first" game in non-combat resolution, while in combat a strange mix of fiction-first for positioning and terrain, abstract D&D-isms for defences and hit points, and halfway in between when it comes to conditions inflicted as part of combat resolution.</p><p></p><p>There was a trope used in some threads back in that time of "the wrought iron fence made of tigers". But 4e never played like that for us - the trope seemed obviously misplaced given both (i) the actual text of the game, and (ii) the fact that everyone who enjoyed the game seemed to be playing it fiction first, while everyone who played it disconnected from the fiction seemed to think it sucked. (The theory underlying (ii) being that the people who are <em>enjoying</em> a game are the ones who have worked out how it's meant to be played!)</p></blockquote><p></p>
[QUOTE="pemerton, post: 7994159, member: 42582"] It's kind of you to say so! I played very little 3E D&D, and so the developments you describe here are things I know [I]of [/I]rather than things I myself know. I moved from AD&D to Rolemaster in 1990, and RM was my main game through to the end of 2008. In that time I also played bits-and-pieces of AD&D 2nd ed, RQ and other BRP games, and a few convention one-shots. RM has a fairly intricate skill system, but in its fundamentals I don't think it reflects what you describe above, because it doesn't take a great deal of mastery in the 3E sense to build a characer: you just need to get high numbers in the skills you want to use! (There is mastery in learning how the rules of PC build actually work - eg how to calculate the costs of skill ranks purchased and the bonus that results - but that's not the same as the hunting around for bonuses that you describe.) And with the use of skills in RM - at least as we played it - the focus is always on the fiction. It's not as tight as "moves" in PbtA ([I]to do it, you do it[/I]) but it's not as disconnected from the fiction as I often see 3E described (as an observer of 3E, Diplomacy skill seems to be one poster child for this; personally I also think Natural Armour is another site of that disconnect but that's more controversial). 4e, as I encountered it and as my group has played it, was obviously a "fiction first" game in non-combat resolution, while in combat a strange mix of fiction-first for positioning and terrain, abstract D&D-isms for defences and hit points, and halfway in between when it comes to conditions inflicted as part of combat resolution. There was a trope used in some threads back in that time of "the wrought iron fence made of tigers". But 4e never played like that for us - the trope seemed obviously misplaced given both (i) the actual text of the game, and (ii) the fact that everyone who enjoyed the game seemed to be playing it fiction first, while everyone who played it disconnected from the fiction seemed to think it sucked. (The theory underlying (ii) being that the people who are [I]enjoying[/I] a game are the ones who have worked out how it's meant to be played!) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&Detox
Top