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<blockquote data-quote="GMMichael" data-source="post: 7994235" data-attributes="member: 6685730"><p>Not entirely beside the point. I agree: show the players the good bits. But looking at them through a D&D lens might prevent the seeing. For example, a D&D player walks into a Numenera game. Numenera has stat pools which can look like hit points to a D&D player (but they're not...). Part of the fun in Numenera is expending effort (which reduces one's stat pools) which permits special abilities and increased luck. The D&D viewer might not see this though, because from her perspective, expending effort = reducing hit points = killing your character.</p><p></p><p></p><p>I was reading "what's worthwhile" into "what's fun," for what it's worth...while...</p><p></p><p>Did the switch to any of the above games involve unlearning things from prior games? I'm guessing your group isn't the type to say, "I don't want to play this, because this other game does it better," but there might have been some "I don't understand this rule, because it's handled clearly in this other game."</p><p></p><p>By the way, it's good to hear that the despair-driven game was worthwhile <img class="smilie smilie--emoji" alt="🤓" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f913.png" title="Nerd face :nerd:" data-shortname=":nerd:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="GMMichael, post: 7994235, member: 6685730"] Not entirely beside the point. I agree: show the players the good bits. But looking at them through a D&D lens might prevent the seeing. For example, a D&D player walks into a Numenera game. Numenera has stat pools which can look like hit points to a D&D player (but they're not...). Part of the fun in Numenera is expending effort (which reduces one's stat pools) which permits special abilities and increased luck. The D&D viewer might not see this though, because from her perspective, expending effort = reducing hit points = killing your character. I was reading "what's worthwhile" into "what's fun," for what it's worth...while... Did the switch to any of the above games involve unlearning things from prior games? I'm guessing your group isn't the type to say, "I don't want to play this, because this other game does it better," but there might have been some "I don't understand this rule, because it's handled clearly in this other game." By the way, it's good to hear that the despair-driven game was worthwhile 🤓 [/QUOTE]
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