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<blockquote data-quote="pemerton" data-source="post: 7996609" data-attributes="member: 42582"><p>I'll have to respond to your full post later, but this isn't right.</p><p></p><p>I'm not sure how much Cortex+ Heroic/MHRP you've played - I've played a fair bit, but haven't played Fate so my knowledge of the latter is purely book-based.</p><p></p><p>In Cortex+ a Distinction adds to your dice pool. It can add a d8, or a d4 and you get a Plot Point. Adding a Distinction at d4 doesn't change the fiction in a way that is adverse to the PC. That can only flow from the resolution of the action or reaction.</p><p></p><p>Plot points are spent by players to manipulate the dice pool, either before or after rolling. In a low-stakes situation they can also be used to buy a "say yes" from the GM. In Cortex+ Heroic there is nothing analogous to a compel, nor to paying a fate point to avoid a compel. Nor is there anything analogous to paying a fate point to add a detail to a scene.</p><p></p><p>In Cortex+ Heroic the GM has various options to spend dice from the Doom Pool in order to change the situation (eg splitting or re-joining PCs; adding new opposition; even brining the scene to a close) but these don't operate mechanically like a compel, because (i) they don't have to relate to a Distinction, and (ii) the players don't have any power to control or prevent them.</p><p></p><p>Many PCs also have limits that the GM may trigger either by paying a die from the Doom Pool or by giving the player a plot point. The player has no option to stop the triggering of a limit in this way, but gets to make the choice between running down the Doom Pool or gaining a point.</p><p></p><p>As far as player control over framing and outcomes, Cortex+ Heroic is not very different from BW: Resource in the former cover the same sort of ground as Resources and Circles in the latter: and Assets include the same sort of ground as Wises and similar checks, though go a bit further because they also cover advantageous fiction like (eg) positioning, whereas in BW this is often established via free narration.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7996609, member: 42582"] I'll have to respond to your full post later, but this isn't right. I'm not sure how much Cortex+ Heroic/MHRP you've played - I've played a fair bit, but haven't played Fate so my knowledge of the latter is purely book-based. In Cortex+ a Distinction adds to your dice pool. It can add a d8, or a d4 and you get a Plot Point. Adding a Distinction at d4 doesn't change the fiction in a way that is adverse to the PC. That can only flow from the resolution of the action or reaction. Plot points are spent by players to manipulate the dice pool, either before or after rolling. In a low-stakes situation they can also be used to buy a "say yes" from the GM. In Cortex+ Heroic there is nothing analogous to a compel, nor to paying a fate point to avoid a compel. Nor is there anything analogous to paying a fate point to add a detail to a scene. In Cortex+ Heroic the GM has various options to spend dice from the Doom Pool in order to change the situation (eg splitting or re-joining PCs; adding new opposition; even brining the scene to a close) but these don't operate mechanically like a compel, because (i) they don't have to relate to a Distinction, and (ii) the players don't have any power to control or prevent them. Many PCs also have limits that the GM may trigger either by paying a die from the Doom Pool or by giving the player a plot point. The player has no option to stop the triggering of a limit in this way, but gets to make the choice between running down the Doom Pool or gaining a point. As far as player control over framing and outcomes, Cortex+ Heroic is not very different from BW: Resource in the former cover the same sort of ground as Resources and Circles in the latter: and Assets include the same sort of ground as Wises and similar checks, though go a bit further because they also cover advantageous fiction like (eg) positioning, whereas in BW this is often established via free narration. [/QUOTE]
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