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<blockquote data-quote="ShinRyuuBR" data-source="post: 4075724" data-attributes="member: 24427"><p>Skamos Redmoon</p><p>Male Tiefling Wizard</p><p>Level 1, Unaligned</p><p>Str 10, Con 10, Dex 14, Int 20, Wis 9, Cha 12</p><p>AC 15, Fort 10, Ref 15, Will 13</p><p>Ini +2, Spd 6</p><p>HP 20, Bloodied 10</p><p>Healing Surge 5 HP Healed, 6 per day</p><p>Dagger +3 vs. AC (+3 thrown); 1d4 (1d4+2 thrown); 5 squares normal/10 squares max</p><p>Magic Missile +5 vs Reflex; 2d4+5; 20 squares</p><p>Feats: Skill Training: Stealth (already added)</p><p>Skills: Passive Insight 9, Passive Perception 9, Acrobatics +2, Arcana +10, Athletics +0, History +10, Insight -1, Nature +10, Perception -1, Stealth +9</p><p>Spells (Arcane Powers): See back of character sheet.</p><p>Equipment: ? daggers, wand, spellbook, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10-days' trail rations, 50 lb. of hempen rope, waterskin.</p><p>*Race and Class Features*</p><p>Bloodhunt (+1 racial bonus to attacks vs. bloodied foes)</p><p>Fire Resistance (resist fire 5)</p><p>Infernal Wrath (see back)</p><p>Arcane Implement Mastery: Wand of Accuracy (once per encounter as a free action, gains a +2 bonus to an attack roll, you must be wielding your wand)</p><p>Cantrips (see back)</p><p>Ritual Casting (can use rituals)</p><p>Spellbook (when you begin the adventure, and after each extended rest, pick one of two daily spells - you can use that spell until you select again after an extended rest)</p><p>Languages: Common, Elven, and Goblin</p><p>Low-Light Vision</p><p>Note: Some race and class features are already added into the character's statistics and are not listed on the sheet.</p></blockquote><p></p>
[QUOTE="ShinRyuuBR, post: 4075724, member: 24427"] Skamos Redmoon Male Tiefling Wizard Level 1, Unaligned Str 10, Con 10, Dex 14, Int 20, Wis 9, Cha 12 AC 15, Fort 10, Ref 15, Will 13 Ini +2, Spd 6 HP 20, Bloodied 10 Healing Surge 5 HP Healed, 6 per day Dagger +3 vs. AC (+3 thrown); 1d4 (1d4+2 thrown); 5 squares normal/10 squares max Magic Missile +5 vs Reflex; 2d4+5; 20 squares Feats: Skill Training: Stealth (already added) Skills: Passive Insight 9, Passive Perception 9, Acrobatics +2, Arcana +10, Athletics +0, History +10, Insight -1, Nature +10, Perception -1, Stealth +9 Spells (Arcane Powers): See back of character sheet. Equipment: ? daggers, wand, spellbook, backpack, bedroll, flint and steel, belt pouch, 2 sunrods, 10-days' trail rations, 50 lb. of hempen rope, waterskin. *Race and Class Features* Bloodhunt (+1 racial bonus to attacks vs. bloodied foes) Fire Resistance (resist fire 5) Infernal Wrath (see back) Arcane Implement Mastery: Wand of Accuracy (once per encounter as a free action, gains a +2 bonus to an attack roll, you must be wielding your wand) Cantrips (see back) Ritual Casting (can use rituals) Spellbook (when you begin the adventure, and after each extended rest, pick one of two daily spells - you can use that spell until you select again after an extended rest) Languages: Common, Elven, and Goblin Low-Light Vision Note: Some race and class features are already added into the character's statistics and are not listed on the sheet. [/QUOTE]
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