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D&Di - Monster Builder Beta Launch Announced
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<blockquote data-quote="ki11erDM" data-source="post: 4877656" data-attributes="member: 58179"><p>And to think... my PCs were just going to get a cave troll from a cold land...</p><p> </p><p> </p><p><span style="font-size: 15px"><span style="color: #ffffff"><span style="font-size: 15px"><span style="color: #ffffff">Ice-Cave troll</span></span></span></span></p><p><span style="font-size: 15px"><span style="color: #ffffff"><span style="font-size: 15px"><span style="color: #ffffff"><p style="text-align: right">Level 7 Brute</p><p></span><p style="text-align: right"></p><p></span><p style="text-align: right"></p><p></span><p style="text-align: right"></p><p></span><p style="text-align: right"></p><p><span style="color: #ffffff">Large natural humanoid</span></p><p><span style="color: #ffffff"><p style="text-align: right">XP 300</p><p></span><p style="text-align: right"></p><p><strong><p style="text-align: left">Initiative </p><p></strong><p style="text-align: left">+6 <strong>Senses </strong>Perception +9;Low-Light Vision</p> <p style="text-align: left"><strong>Emanating Cold </strong>aura 1; any enemy that starts its turn in the aura is slowed by numbing cold until the start of its next turn.</p> <p style="text-align: left"><strong>HP </strong>99; <strong>Bloodied </strong>49</p> <p style="text-align: left"><strong>Regeneration </strong>10 (if the cave troll takes acid or fire damage regeneration does not function until the end of its next turn)</p> <p style="text-align: left"><strong>AC </strong>19; <strong>Fortitude </strong>21; <strong>Reflex </strong>19; <strong>Will </strong>17</p> <p style="text-align: left"><strong>Speed </strong>8</p><p><span style="font-family: 'DnD4Attack'">m</span><span style="font-family: 'Times New Roman'"> <strong>Claw</strong> (standard; at-will)</span></p><p>Reach 2; +10 vs. AC; 2d4 + 5 damage, and the target is grabbed (until escape). A cave troll can grab up to two targets at once</p><p><span style="font-family: 'DnD4Attack'">M</span><span style="font-family: 'Times New Roman'"> <strong>Improvised Weapon</strong> (standard; at-will)</span></p><p>Requires grabbed creature; reach 2; +10 vs. AC; 2d8 + 5 damage, and the grabbed creature takes half this damage and is dazed (save ends). When grabbing a creature wearing heavy armor, the cave troll deals +5 damage with this attack, but the grabbed creature is not dazed</p><p><span style="font-family: 'DnD4Attack'">R</span><span style="font-family: 'Times New Roman'"> <strong>Improvised Throwing Weapon</strong> (standard; at-will)</span></p><p>Requires grabbed creature; Ranged 10; +8 vs. Reflex; 2d6 + 5 damage and the target it knocked prone, and the grabbed creature is slide into the targets square and takes half this damage, is knocked prone, and is dazed (save ends). Miss: the target takes no damage and the grabbed creature is slide into a randomly selected square adjacent to the target and takes half damage and is knocked prone and dazed (save ends).</p><p><strong>Troll Healing</strong> • <strong>Healing</strong></p><p>If the cave troll is reduced to 0 hit points by an attack that does not deal acid or fire damage, it rises on its next turn (as a move action) with 10 hit points.</p><p><strong>Alignment </strong>Chaotic evil</p><p><strong>Languages </strong>Giant</p><p><strong>Str </strong>21 (+8)</p><p><strong>Dex </strong>16 (+6)</p><p><strong>Wis </strong>12 (+4)</p><p><strong>Con </strong>19 (+7)</p><p><strong>Int </strong>5 (---)</p><p><strong>Cha </strong>8 (+2)</p><p>© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.</p></blockquote><p></p>
[QUOTE="ki11erDM, post: 4877656, member: 58179"] And to think... my PCs were just going to get a cave troll from a cold land... [SIZE=4][COLOR=#ffffff][SIZE=4][COLOR=#ffffff]Ice-Cave troll[/COLOR][/SIZE][/COLOR][/SIZE] [SIZE=4][COLOR=#ffffff][SIZE=4][COLOR=#ffffff][RIGHT]Level 7 Brute[/RIGHT][/COLOR][RIGHT][/right][/SIZE][RIGHT][/right][/COLOR][RIGHT][/right][/SIZE][RIGHT][/RIGHT] [COLOR=#ffffff]Large natural humanoid[/COLOR] [COLOR=#ffffff][RIGHT]XP 300[/RIGHT][/COLOR][RIGHT][/RIGHT] [B][LEFT]Initiative [/LEFT][/B][LEFT]+6 [B]Senses [/B]Perception +9;Low-Light Vision [B]Emanating Cold [/B]aura 1; any enemy that starts its turn in the aura is slowed by numbing cold until the start of its next turn. [B]HP [/B]99; [B]Bloodied [/B]49 [B]Regeneration [/B]10 (if the cave troll takes acid or fire damage regeneration does not function until the end of its next turn) [B]AC [/B]19; [B]Fortitude [/B]21; [B]Reflex [/B]19; [B]Will [/B]17 [B]Speed [/B]8[/LEFT] [FONT=DnD4Attack]m[/FONT][FONT=Times New Roman] [B]Claw[/B] (standard; at-will)[/FONT] Reach 2; +10 vs. AC; 2d4 + 5 damage, and the target is grabbed (until escape). A cave troll can grab up to two targets at once [FONT=DnD4Attack]M[/FONT][FONT=Times New Roman] [B]Improvised Weapon[/B] (standard; at-will)[/FONT] Requires grabbed creature; reach 2; +10 vs. AC; 2d8 + 5 damage, and the grabbed creature takes half this damage and is dazed (save ends). When grabbing a creature wearing heavy armor, the cave troll deals +5 damage with this attack, but the grabbed creature is not dazed [FONT=DnD4Attack]R[/FONT][FONT=Times New Roman] [B]Improvised Throwing Weapon[/B] (standard; at-will)[/FONT] Requires grabbed creature; Ranged 10; +8 vs. Reflex; 2d6 + 5 damage and the target it knocked prone, and the grabbed creature is slide into the targets square and takes half this damage, is knocked prone, and is dazed (save ends). Miss: the target takes no damage and the grabbed creature is slide into a randomly selected square adjacent to the target and takes half damage and is knocked prone and dazed (save ends). [B]Troll Healing[/B] • [B]Healing[/B] If the cave troll is reduced to 0 hit points by an attack that does not deal acid or fire damage, it rises on its next turn (as a move action) with 10 hit points. [B]Alignment [/B]Chaotic evil [B]Languages [/B]Giant [B]Str [/B]21 (+8) [B]Dex [/B]16 (+6) [B]Wis [/B]12 (+4) [B]Con [/B]19 (+7) [B]Int [/B]5 (---) [B]Cha [/B]8 (+2) © 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools. [/QUOTE]
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