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<blockquote data-quote="J-H" data-source="post: 8765156" data-attributes="member: 7020951"><p>When I originally ran Castle Dracula (Castlevania), I set it in Transylvania. The party starts at the edge of the castle mountain, so the setting didn't play into it very much outside of the introduction mentioning undead and werewolves near the walls of Istanbul and Vienna by the time the party arrived.</p><p></p><p>There were some prisoners in the castle that I originally had as four different groups (Hungarians, Turks, etc.) that didn't get along. When putting it on the DM's Guild, I had to edit that to more of a suggestion of "Use groups from your world that hate each other to make managing them more complex" and delete the references to real-world cities in the intro.</p><p></p><p>Since the DM's Guild is probably the main source for 3rd party module/campaign material, there's not going to be much published out there that reflects a D&D-ized real world setting.</p><p></p><p>I also explicitly said that I wasn't touching the religious aspect. If D&D, obviously paladins, clerics, druids, and a pantheon of deities, including a fight with an Avatar of Death... yet in Dracula's castle, there's an old Christian chapel and a few places where crosses are carved (usually signifying safe areas for the party to rest). There's recognizable history up to the 1400s, which means recognizable religions in the background. </p><p>Everyone was there to kill zombies, skeletons, vampires, etc., not to discuss theological possibilities.</p></blockquote><p></p>
[QUOTE="J-H, post: 8765156, member: 7020951"] When I originally ran Castle Dracula (Castlevania), I set it in Transylvania. The party starts at the edge of the castle mountain, so the setting didn't play into it very much outside of the introduction mentioning undead and werewolves near the walls of Istanbul and Vienna by the time the party arrived. There were some prisoners in the castle that I originally had as four different groups (Hungarians, Turks, etc.) that didn't get along. When putting it on the DM's Guild, I had to edit that to more of a suggestion of "Use groups from your world that hate each other to make managing them more complex" and delete the references to real-world cities in the intro. Since the DM's Guild is probably the main source for 3rd party module/campaign material, there's not going to be much published out there that reflects a D&D-ized real world setting. I also explicitly said that I wasn't touching the religious aspect. If D&D, obviously paladins, clerics, druids, and a pantheon of deities, including a fight with an Avatar of Death... yet in Dracula's castle, there's an old Christian chapel and a few places where crosses are carved (usually signifying safe areas for the party to rest). There's recognizable history up to the 1400s, which means recognizable religions in the background. Everyone was there to kill zombies, skeletons, vampires, etc., not to discuss theological possibilities. [/QUOTE]
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