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<blockquote data-quote="jgsugden" data-source="post: 8765168" data-attributes="member: 2629"><p>Not D&D per se, but homebrew rules inspired by them (4E was used as a basis).</p><p> </p><p>The lore of the setting says that magic was real and fairly common until some event sealed it away causing a collapse of society that regressed technology in many places. Magic was sealed away for nearly 2000 years, but it returns in the opening moments of the game (set in London, 1870). </p><p></p><p>It is a mix of Call of Cthulhu, D&D, Sherlock Holmes, Deadlands, Alias (tv show), etc... Over 9 adventures the Pregen PCs, each with unique mechanics that the players figure out as they play, have to go to different locations around the world and deal with the impacts of magic returning to the world. It is designed to run for about 200 hours of gaming and features 32 locations - some well known real world locations, some fairly obscure, and some fantasy (Atlantis, for example). I use real world maps for almost everything - even Atlantis maps are based upon real world designs.</p><p></p><p>It is not a balanced RPG. Some of the PCs are more powerful than others, and it is very easy for it to go off the tracks and reach a premature end (which did occur twice). However, every PC has spotlight built into the adventure, and it has had a successful run.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8765168, member: 2629"] Not D&D per se, but homebrew rules inspired by them (4E was used as a basis). The lore of the setting says that magic was real and fairly common until some event sealed it away causing a collapse of society that regressed technology in many places. Magic was sealed away for nearly 2000 years, but it returns in the opening moments of the game (set in London, 1870). It is a mix of Call of Cthulhu, D&D, Sherlock Holmes, Deadlands, Alias (tv show), etc... Over 9 adventures the Pregen PCs, each with unique mechanics that the players figure out as they play, have to go to different locations around the world and deal with the impacts of magic returning to the world. It is designed to run for about 200 hours of gaming and features 32 locations - some well known real world locations, some fairly obscure, and some fantasy (Atlantis, for example). I use real world maps for almost everything - even Atlantis maps are based upon real world designs. It is not a balanced RPG. Some of the PCs are more powerful than others, and it is very easy for it to go off the tracks and reach a premature end (which did occur twice). However, every PC has spotlight built into the adventure, and it has had a successful run. [/QUOTE]
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