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<blockquote data-quote="Bedrockgames" data-source="post: 8798081" data-attributes="member: 85555"><p>I used to use the Green books a bit back in the day. The two I really remember strongly are A Mighty Fortress and The Glory of Rome (the Glory of Rome was one of the things that helped launch a lifelong interest in Roman history). And I used to run Masque of the Red Death (which was set in a kind of alternate Victorian Earth). With changes it can work easy enough I think. But I also think it depends on how many D&D-isms you want to retain, versus how much historical realism you want (I think D&Disms, because they are highly gameable, are often something people might want to retain even if they don't fully fit the historical setting). </p><p></p><p>I also once ran a Ravenloft campaign set in the future of Ravenloft, during a WWI style war between the domains (with tech levels at about WWI technology). Not a historical game, but was a lot more like a historical campaign using D&D as the base. I think my main reason was I just really liked the idea of bringing gothic horror to No Man's Land and having Zeppelins loom in the sky.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8798081, member: 85555"] I used to use the Green books a bit back in the day. The two I really remember strongly are A Mighty Fortress and The Glory of Rome (the Glory of Rome was one of the things that helped launch a lifelong interest in Roman history). And I used to run Masque of the Red Death (which was set in a kind of alternate Victorian Earth). With changes it can work easy enough I think. But I also think it depends on how many D&D-isms you want to retain, versus how much historical realism you want (I think D&Disms, because they are highly gameable, are often something people might want to retain even if they don't fully fit the historical setting). I also once ran a Ravenloft campaign set in the future of Ravenloft, during a WWI style war between the domains (with tech levels at about WWI technology). Not a historical game, but was a lot more like a historical campaign using D&D as the base. I think my main reason was I just really liked the idea of bringing gothic horror to No Man's Land and having Zeppelins loom in the sky. [/QUOTE]
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