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<blockquote data-quote="Xenophon223" data-source="post: 8798980" data-attributes="member: 7035477"><p>At GenCon this year I spent a bunch of money on Nations and Cannons, a American Revolutionary War Era 5e setting. I initially picked it up the firearms rules, but the more I talked to the designers and read through it the more I really like how they implemented non-magic abilities that mimicked supernatural or magical class abilities. Instead of spells, they have "Gambits". The most interesting of these were rhetorical based abilities, like the interupt "Non-Sequitor" which you use to stop an enemy's action by confusing them. They replace the cleric with the Firebrand class which is basically a revolutionary who gets such cool abilities as "Tar and Feather" where you incite a crowd to expel a individual from a settlement. They also have items such as "Study Tricorne" which adds your Chr bonus to your max hit points as long as you are wearing it. That one went right into my D&D campaign. Anyway, it's a very interesting approach to running a purely historical 5e setting. I recommend taking a look at it. <a href="https://www.nationsandcannons.com/" target="_blank">Nations and Cannons </a></p></blockquote><p></p>
[QUOTE="Xenophon223, post: 8798980, member: 7035477"] At GenCon this year I spent a bunch of money on Nations and Cannons, a American Revolutionary War Era 5e setting. I initially picked it up the firearms rules, but the more I talked to the designers and read through it the more I really like how they implemented non-magic abilities that mimicked supernatural or magical class abilities. Instead of spells, they have "Gambits". The most interesting of these were rhetorical based abilities, like the interupt "Non-Sequitor" which you use to stop an enemy's action by confusing them. They replace the cleric with the Firebrand class which is basically a revolutionary who gets such cool abilities as "Tar and Feather" where you incite a crowd to expel a individual from a settlement. They also have items such as "Study Tricorne" which adds your Chr bonus to your max hit points as long as you are wearing it. That one went right into my D&D campaign. Anyway, it's a very interesting approach to running a purely historical 5e setting. I recommend taking a look at it. [URL='https://www.nationsandcannons.com/']Nations and Cannons [/URL] [/QUOTE]
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