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<blockquote data-quote="Reynard" data-source="post: 3839564" data-attributes="member: 467"><p>Only if the players have a problem with constant stat measuring contests. The key to making "Phenomenal Cosmic Power" "balanced" is to make sure there's an "itty-bitty living space" aspect to it. In 1E, high level wizards were far and away more powerful on any scale than the high level fighter -- and yet people still continued to play both types, in the same groups. power level differences between PCs (and players) only matter if the players (and maybe PCs) care. if everyone is there to have a good time, then it is irrelevent.</p><p></p><p>Also, strategic nukes aren't a lot of help when dealing with the immediate vicinity. you need the guy who can go toe to toe with the giant or dragon if your only other option is to nuke everyone -- including you and your allies.</p><p></p><p>The issue of PC to PC balance is probably the one that gets my goat the most, and drives me insane about he "evolution" of D&D. If the DM is doinga good job, relative power level between the characters is irrelevent; relative fun among the players is still "balanced".</p></blockquote><p></p>
[QUOTE="Reynard, post: 3839564, member: 467"] Only if the players have a problem with constant stat measuring contests. The key to making "Phenomenal Cosmic Power" "balanced" is to make sure there's an "itty-bitty living space" aspect to it. In 1E, high level wizards were far and away more powerful on any scale than the high level fighter -- and yet people still continued to play both types, in the same groups. power level differences between PCs (and players) only matter if the players (and maybe PCs) care. if everyone is there to have a good time, then it is irrelevent. Also, strategic nukes aren't a lot of help when dealing with the immediate vicinity. you need the guy who can go toe to toe with the giant or dragon if your only other option is to nuke everyone -- including you and your allies. The issue of PC to PC balance is probably the one that gets my goat the most, and drives me insane about he "evolution" of D&D. If the DM is doinga good job, relative power level between the characters is irrelevent; relative fun among the players is still "balanced". [/QUOTE]
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